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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace kt.Physics
- {
- [Serializable]
- public class NativeMaidPropColliderStatus : NativeCapsuleColliderStatus
- {
- public NativeMaidPropColliderStatus()
- {
- this.colliderType = NativeColliderStatus.ColliderType.MaidPropCol;
- }
- public List<MPN> centerMpnList = new List<MPN>();
- public Vector3 centerRateMax = Vector3.zero;
- public List<MPN> startRadiusMpnList = new List<MPN>();
- public float maxStartRadius = 1f;
- public List<MPN> endRadiusMpnList = new List<MPN>();
- public float maxEndRadius = 1f;
- }
- }
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