using System; using System.Collections.Generic; using UnityEngine; namespace kt.Physics { [Serializable] public class NativeMaidPropColliderStatus : NativeCapsuleColliderStatus { public NativeMaidPropColliderStatus() { this.colliderType = NativeColliderStatus.ColliderType.MaidPropCol; } public List centerMpnList = new List(); public Vector3 centerRateMax = Vector3.zero; public List startRadiusMpnList = new List(); public float maxStartRadius = 1f; public List endRadiusMpnList = new List(); public float maxEndRadius = 1f; } }