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- using System;
- using Kasizuki;
- using UnityEngine;
- public class ControllerShortcutWindow : MonoBehaviour
- {
- public void Init(PhotoFaceDataShortcutParent rightHandUI, PhotoFaceDataShortcutParent leftHandUI)
- {
- }
- public void Open()
- {
- }
- public void Close()
- {
- }
- public bool isOpen { get; set; }
- [SerializeField]
- [Range(0.001f, 1f)]
- private float m_FadeSpeed = 0.25f;
- [SerializeField]
- private NGUIWindow m_FadeWindowFaceShortcut;
- [SerializeField]
- private NGUIWindow m_FadeWindowMotionShortcut;
- [SerializeField]
- private NGUIWindow m_FadeWindowCalibration;
- [SerializeField]
- private NGUIWindow m_FadeWindowConfig;
- [SerializeField]
- private NGUIWindow m_FadeWindowGeneralObject;
- [SerializeField]
- private NGUIWindow m_FadeWindowMainMenu;
- [SerializeField]
- private NGUIWindow m_FadeWindowParent;
- private UIButton m_FadeWindowHideButton;
- [SerializeField]
- private UIWFTabPanel m_ParentButtonMainMenu;
- }
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