ControllerShortcutWindow.cs 931 B

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  1. using System;
  2. using Kasizuki;
  3. using UnityEngine;
  4. public class ControllerShortcutWindow : MonoBehaviour
  5. {
  6. public void Init(PhotoFaceDataShortcutParent rightHandUI, PhotoFaceDataShortcutParent leftHandUI)
  7. {
  8. }
  9. public void Open()
  10. {
  11. }
  12. public void Close()
  13. {
  14. }
  15. public bool isOpen { get; set; }
  16. [SerializeField]
  17. [Range(0.001f, 1f)]
  18. private float m_FadeSpeed = 0.25f;
  19. [SerializeField]
  20. private NGUIWindow m_FadeWindowFaceShortcut;
  21. [SerializeField]
  22. private NGUIWindow m_FadeWindowMotionShortcut;
  23. [SerializeField]
  24. private NGUIWindow m_FadeWindowCalibration;
  25. [SerializeField]
  26. private NGUIWindow m_FadeWindowConfig;
  27. [SerializeField]
  28. private NGUIWindow m_FadeWindowGeneralObject;
  29. [SerializeField]
  30. private NGUIWindow m_FadeWindowMainMenu;
  31. [SerializeField]
  32. private NGUIWindow m_FadeWindowParent;
  33. private UIButton m_FadeWindowHideButton;
  34. [SerializeField]
  35. private UIWFTabPanel m_ParentButtonMainMenu;
  36. }