using System; using Kasizuki; using UnityEngine; public class ControllerShortcutWindow : MonoBehaviour { public void Init(PhotoFaceDataShortcutParent rightHandUI, PhotoFaceDataShortcutParent leftHandUI) { } public void Open() { } public void Close() { } public bool isOpen { get; set; } [SerializeField] [Range(0.001f, 1f)] private float m_FadeSpeed = 0.25f; [SerializeField] private NGUIWindow m_FadeWindowFaceShortcut; [SerializeField] private NGUIWindow m_FadeWindowMotionShortcut; [SerializeField] private NGUIWindow m_FadeWindowCalibration; [SerializeField] private NGUIWindow m_FadeWindowConfig; [SerializeField] private NGUIWindow m_FadeWindowGeneralObject; [SerializeField] private NGUIWindow m_FadeWindowMainMenu; [SerializeField] private NGUIWindow m_FadeWindowParent; private UIButton m_FadeWindowHideButton; [SerializeField] private UIWFTabPanel m_ParentButtonMainMenu; }