TAttachPoint.cs 432 B

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  1. using System;
  2. using UnityEngine;
  3. public class TAttachPoint
  4. {
  5. public int vidx;
  6. public int srcvidx;
  7. public Quaternion qSrc = Quaternion.identity;
  8. public Quaternion qNow = Quaternion.identity;
  9. public Vector3 vOffsLocal;
  10. public Vector3 vScaleRate = Vector3.one;
  11. public bool bEditable;
  12. public BoneWeight bw;
  13. public bool newAttachPoint;
  14. public TBodySkin newAttachChild;
  15. public int[] newAttachVidx = new int[3];
  16. }