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- using System;
- using UnityEngine;
- public class TAttachPoint
- {
- public int vidx;
- public int srcvidx;
- public Quaternion qSrc = Quaternion.identity;
- public Quaternion qNow = Quaternion.identity;
- public Vector3 vOffsLocal;
- public Vector3 vScaleRate = Vector3.one;
- public bool bEditable;
- public BoneWeight bw;
- public bool newAttachPoint;
- public TBodySkin newAttachChild;
- public int[] newAttachVidx = new int[3];
- }
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