using System; using UnityEngine; public class TAttachPoint { public int vidx; public int srcvidx; public Quaternion qSrc = Quaternion.identity; public Quaternion qNow = Quaternion.identity; public Vector3 vOffsLocal; public Vector3 vScaleRate = Vector3.one; public bool bEditable; public BoneWeight bw; public bool newAttachPoint; public TBodySkin newAttachChild; public int[] newAttachVidx = new int[3]; }