ScoutOptionData.cs 514 B

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  1. using System;
  2. using UnityEngine;
  3. namespace scoutmode
  4. {
  5. [Serializable]
  6. public class ScoutOptionData : ISerializationCallbackReceiver
  7. {
  8. public void OnBeforeSerialize()
  9. {
  10. this.version = 1000;
  11. }
  12. public void OnAfterDeserialize()
  13. {
  14. }
  15. private const int FixVersion = 1000;
  16. public int version = 1000;
  17. public bool baseCharaSelect;
  18. public bool inheritPersonality = true;
  19. public bool inheritSeikeiken = true;
  20. public bool inheritMaidPoint = true;
  21. public bool isBaseCharaDelete;
  22. }
  23. }