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- using System;
- using UnityEngine;
- namespace scoutmode
- {
- [Serializable]
- public class ScoutOptionData : ISerializationCallbackReceiver
- {
- public void OnBeforeSerialize()
- {
- this.version = 1000;
- }
- public void OnAfterDeserialize()
- {
- }
- private const int FixVersion = 1000;
- public int version = 1000;
- public bool baseCharaSelect;
- public bool inheritPersonality = true;
- public bool inheritSeikeiken = true;
- public bool inheritMaidPoint = true;
- public bool isBaseCharaDelete;
- }
- }
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