using System; using UnityEngine; namespace scoutmode { [Serializable] public class ScoutOptionData : ISerializationCallbackReceiver { public void OnBeforeSerialize() { this.version = 1000; } public void OnAfterDeserialize() { } private const int FixVersion = 1000; public int version = 1000; public bool baseCharaSelect; public bool inheritPersonality = true; public bool inheritSeikeiken = true; public bool inheritMaidPoint = true; public bool isBaseCharaDelete; } }