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@@ -4266,7 +4266,7 @@ namespace CM3D2.MultipleMaids.Plugin
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if (str1.Contains(".menu"))
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{
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string str2 = str1;
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- byte[] f_byBuf;
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+ byte[] f_byBuf = null;
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using (AFileBase afileBase = GameUty.FileOpen(str2, (AFileSystemBase) null))
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{
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if (flag1 = afileBase.IsValid())
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@@ -4274,43 +4274,41 @@ namespace CM3D2.MultipleMaids.Plugin
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f_byBuf = new byte[afileBase.GetSize()];
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afileBase.Read(ref f_byBuf, afileBase.GetSize());
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}
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- else
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- {
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- f_byBuf = null;
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- }
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}
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-
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- string[] filename2 = ProcScriptBin(maidArray[0], f_byBuf, str2, false);
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- original1 = ImportCM2.LoadSkinMesh_R(filename2[0], filename2, "", maidArray[0].body0.goSlot[8], 1);
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- doguBObject.Add(original1);
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- original1.name = str2;
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- Vector3 zero1 = Vector3.zero;
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- Vector3 zero2 = Vector3.zero;
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- zero1.z = 0.4f;
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- if (str1.Contains("HandItem"))
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- {
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- switch (str1)
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+ if (flag1) {
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+ string[] filename2 = ProcScriptBin(maidArray[0], f_byBuf, str2, false);
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+ original1 = ImportCM2.LoadSkinMesh_R(filename2[0], filename2, "", maidArray[0].body0.goSlot[8], 1);
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+ doguBObject.Add(original1);
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+ original1.name = str2;
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+ Vector3 zero1 = Vector3.zero;
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+ Vector3 zero2 = Vector3.zero;
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+ zero1.z = 0.4f;
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+
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+ if (str1.Contains("HandItem"))
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{
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- case "HandItemR_WineGlass_I_.menu":
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- zero2.z = 90f;
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- zero1.y = 0.04f;
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- goto case "HandItemL_Dance_Hataki_I_.menu";
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- case "HandItemR_WineBottle_I_.menu":
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- zero2.z = 90f;
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- goto case "HandItemL_Dance_Hataki_I_.menu";
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- case "HandItemR_Mop_I_.menu":
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- zero2.x = 90f;
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- goto case "HandItemL_Dance_Hataki_I_.menu";
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- case "HandItemL_Dance_Hataki_I_.menu":
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- case "HandItemL_Dance_Mop_I_.menu": break;
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- default:
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- zero2.x = -90f;
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- goto case "HandItemL_Dance_Hataki_I_.menu";
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+ switch (str1)
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+ {
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+ case "HandItemR_WineGlass_I_.menu":
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+ zero2.z = 90f;
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+ zero1.y = 0.04f;
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+ goto case "HandItemL_Dance_Hataki_I_.menu";
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+ case "HandItemR_WineBottle_I_.menu":
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+ zero2.z = 90f;
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+ goto case "HandItemL_Dance_Hataki_I_.menu";
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+ case "HandItemR_Mop_I_.menu":
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+ zero2.x = 90f;
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+ goto case "HandItemL_Dance_Hataki_I_.menu";
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+ case "HandItemL_Dance_Hataki_I_.menu":
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+ case "HandItemL_Dance_Mop_I_.menu": break;
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+ default:
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+ zero2.x = -90f;
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+ goto case "HandItemL_Dance_Hataki_I_.menu";
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+ }
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}
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- }
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- original1.transform.localPosition = zero1;
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- original1.transform.localRotation = Quaternion.Euler(zero2);
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+ original1.transform.localPosition = zero1;
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+ original1.transform.localRotation = Quaternion.Euler(zero2);
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+ }
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}
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else
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{
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