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				@@ -4266,55 +4266,51 @@ namespace CM3D2.MultipleMaids.Plugin 
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				                         if (str1.Contains(".menu")) 
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				                         { 
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				                             string str2 = str1; 
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				-                            byte[] f_byBuf = (byte[]) null; 
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				-                            try 
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				+                            byte[] f_byBuf; 
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				+                            using (AFileBase afileBase = GameUty.FileOpen(str2, (AFileSystemBase) null)) 
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				                             { 
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				-                                using (AFileBase afileBase = GameUty.FileOpen(str2, (AFileSystemBase) null)) 
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				+                                if (flag1 = afileBase.IsValid()) 
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				                                 { 
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				-                                    NDebug.Assert(afileBase.IsValid(), "メニューファイルが存在しません。 :" + str2); 
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				-                                    if (f_byBuf == null) 
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				-                                        f_byBuf = new byte[Math.Max(500000, afileBase.GetSize())]; 
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				-                                    else if (f_byBuf.Length < afileBase.GetSize()) 
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				-                                        f_byBuf = new byte[afileBase.GetSize()]; 
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				+                                    f_byBuf = new byte[afileBase.GetSize()]; 
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				                                     afileBase.Read(ref f_byBuf, afileBase.GetSize()); 
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				                                 } 
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				- 
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				-                                string[] filename2 = ProcScriptBin(maidArray[0], f_byBuf, str2, false); 
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				-                                original1 = ImportCM2.LoadSkinMesh_R(filename2[0], filename2, "", maidArray[0].body0.goSlot[8], 1); 
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				-                                doguBObject.Add(original1); 
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				-                                original1.name = str2; 
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				-                                Vector3 zero1 = Vector3.zero; 
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				-                                Vector3 zero2 = Vector3.zero; 
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				-                                zero1.z = 0.4f; 
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				-                                if (str1.Contains("HandItem")) 
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				+                                else 
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				                                 { 
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				-                                    switch (str1) 
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				-                                    { 
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				-                                        case "HandItemR_WineGlass_I_.menu": 
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				-                                            zero2.z = 90f; 
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				-                                            zero1.y = 0.04f; 
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				-                                            goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				-                                        case "HandItemR_WineBottle_I_.menu": 
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				-                                            zero2.z = 90f; 
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				-                                            goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				-                                        case "HandItemR_Mop_I_.menu": 
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				-                                            zero2.x = 90f; 
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				-                                            goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				-                                        case "HandItemL_Dance_Hataki_I_.menu": 
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				-                                        case "HandItemL_Dance_Mop_I_.menu": break; 
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				-                                        default: 
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				-                                            zero2.x = -90f; 
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				-                                            goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				-                                    } 
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				+                                    f_byBuf = null; 
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				                                 } 
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				- 
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				-                                original1.transform.localPosition = zero1; 
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				-                                original1.transform.localRotation = Quaternion.Euler(zero2); 
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				                             } 
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				-                            catch 
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				+ 
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				+                            string[] filename2 = ProcScriptBin(maidArray[0], f_byBuf, str2, false); 
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				+                            original1 = ImportCM2.LoadSkinMesh_R(filename2[0], filename2, "", maidArray[0].body0.goSlot[8], 1); 
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				+                            doguBObject.Add(original1); 
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				+                            original1.name = str2; 
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				+                            Vector3 zero1 = Vector3.zero; 
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				+                            Vector3 zero2 = Vector3.zero; 
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				+                            zero1.z = 0.4f; 
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				+                            if (str1.Contains("HandItem")) 
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				                             { 
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				-                                flag1 = true; 
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				+                                switch (str1) 
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				+                                { 
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				+                                    case "HandItemR_WineGlass_I_.menu": 
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				+                                        zero2.z = 90f; 
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				+                                        zero1.y = 0.04f; 
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				+                                        goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				+                                    case "HandItemR_WineBottle_I_.menu": 
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				+                                        zero2.z = 90f; 
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				+                                        goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				+                                    case "HandItemR_Mop_I_.menu": 
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				+                                        zero2.x = 90f; 
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				+                                        goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				+                                    case "HandItemL_Dance_Hataki_I_.menu": 
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				+                                    case "HandItemL_Dance_Mop_I_.menu": break; 
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				+                                    default: 
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				+                                        zero2.x = -90f; 
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				+                                        goto case "HandItemL_Dance_Hataki_I_.menu"; 
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				+                                } 
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				                             } 
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				+ 
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				+                            original1.transform.localPosition = zero1; 
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				+                            original1.transform.localRotation = Quaternion.Euler(zero2); 
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				                         } 
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				                         else 
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				                         { 
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