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- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using Ionic.Zlib;
- using BepInEx;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
- public class MeidoPhotoStudio : BaseUnityPlugin
- {
- private static CameraMain mainCamera = GameMain.Instance.MainCamera;
- private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio";
- public const string pluginName = "MeidoPhotoStudio";
- public const string pluginVersion = "0.0.0";
- public const int sceneVersion = 1000;
- public static string pluginString = $"{pluginName} {pluginVersion}";
- private WindowManager windowManager;
- private MeidoManager meidoManager;
- private EnvironmentManager environmentManager;
- private MessageWindowManager messageWindowManager;
- private LightManager lightManager;
- private PropManager propManager;
- private EffectManager effectManager;
- private Constants.Scene currentScene;
- private bool initialized = false;
- private bool active = false;
- private bool uiActive = false;
- private void Awake() => DontDestroyOnLoad(this);
- private void Start()
- {
- Constants.Initialize();
- Translation.Initialize(Configuration.CurrentLanguage);
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- public void Serialize(bool quickSave)
- {
- string sceneName = quickSave ? "mpstempscene" : $"mpsscene{System.DateTime.Now:yyyyMMddHHmmss}.scene";
- string scenePath = Path.Combine(Constants.scenesPath, sceneName);
- File.WriteAllBytes(scenePath, Serialize());
- }
- public byte[] Serialize()
- {
- if (meidoManager.Busy) return null;
- MemoryStream memoryStream;
- using (memoryStream = new MemoryStream())
- using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionMode.Compress))
- using (BinaryWriter binaryWriter = new BinaryWriter(deflateStream, System.Text.Encoding.UTF8))
- {
- binaryWriter.Write("MPS_SCENE");
- binaryWriter.Write(sceneVersion);
- messageWindowManager.Serialize(binaryWriter);
- effectManager.Serialize(binaryWriter);
- environmentManager.Serialize(binaryWriter);
- lightManager.Serialize(binaryWriter);
- // meidomanager has to be serialized before propmanager because reattached props will be in the wrong
- // place after a maid's pose is deserialized.
- meidoManager.Serialize(binaryWriter);
- propManager.Serialize(binaryWriter);
- binaryWriter.Write("END");
- }
- return memoryStream.ToArray();
- }
- public void Deserialize()
- {
- string path = Path.Combine(Constants.scenesPath, "mpstempscene");
- Deserialize(path);
- }
- public void Deserialize(string filePath)
- {
- if (meidoManager.Busy) return;
- byte[] data = DeflateStream.UncompressBuffer(File.ReadAllBytes(filePath));
- using (MemoryStream memoryStream = new MemoryStream(data))
- using (BinaryReader binaryReader = new BinaryReader(memoryStream, System.Text.Encoding.UTF8))
- {
- try
- {
- if (binaryReader.ReadString() != "MPS_SCENE") return;
- if (binaryReader.ReadInt32() > sceneVersion)
- {
- Utility.LogWarning($"'{filePath}' is made in a newer version of {pluginName}");
- return;
- }
- string previousHeader = string.Empty;
- string header;
- while ((header = binaryReader.ReadString()) != "END")
- {
- switch (header)
- {
- case MessageWindowManager.header:
- messageWindowManager.Deserialize(binaryReader);
- break;
- case EnvironmentManager.header:
- environmentManager.Deserialize(binaryReader);
- break;
- case MeidoManager.header:
- meidoManager.Deserialize(binaryReader);
- break;
- case PropManager.header:
- propManager.Deserialize(binaryReader);
- break;
- case LightManager.header:
- lightManager.Deserialize(binaryReader);
- break;
- case EffectManager.header:
- effectManager.Deserialize(binaryReader);
- break;
- default: throw new System.Exception($"Unknown header '{header}'. Last {previousHeader}");
- }
- previousHeader = header;
- }
- }
- catch (System.Exception e)
- {
- Utility.LogError($"Failed to deserialize scene '{filePath}' because {e.Message}");
- return;
- }
- }
- }
- private void Update()
- {
- if (currentScene == Constants.Scene.Daily)
- {
- if (Input.GetKeyDown(KeyCode.F6))
- {
- if (active) Deactivate();
- else Activate();
- }
- if (active)
- {
- if (Utility.GetModKey(Utility.ModKey.Control))
- {
- if (Input.GetKeyDown(KeyCode.S)) Serialize(true);
- else if (Input.GetKeyDown(KeyCode.A)) Deserialize();
- }
- else if (!Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.S))
- {
- StartCoroutine(TakeScreenShot());
- }
- meidoManager.Update();
- environmentManager.Update();
- windowManager.Update();
- effectManager.Update();
- }
- }
- }
- private IEnumerator TakeScreenShot()
- {
- // Hide UI and dragpoints
- GameObject editUI = GameObject.Find("/UI Root/Camera");
- GameObject fpsViewer =
- UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/FpsCounter", false);
- GameObject sysDialog =
- UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemDialog", false);
- GameObject sysShortcut =
- UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemShortcut", false);
- editUI.SetActive(false);
- fpsViewer.SetActive(false);
- sysDialog.SetActive(false);
- sysShortcut.SetActive(false);
- uiActive = false;
- List<Meido> activeMeidoList = this.meidoManager.ActiveMeidoList;
- bool[] isIK = new bool[activeMeidoList.Count];
- for (int i = 0; i < activeMeidoList.Count; i++)
- {
- Meido meido = activeMeidoList[i];
- isIK[i] = meido.IK;
- if (meido.IK) meido.IK = false;
- }
- GizmoRender.UIVisible = false;
- yield return new WaitForEndOfFrame();
- // Take Screenshot
- int[] superSize = new[] { 1, 2, 4 };
- int selectedSuperSize = superSize[(int)GameMain.Instance.CMSystem.ScreenShotSuperSize];
- Application.CaptureScreenshot(Utility.ScreenshotFilename(), selectedSuperSize);
- GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
- yield return new WaitForEndOfFrame();
- // Show UI and dragpoints
- uiActive = true;
- editUI.SetActive(true);
- fpsViewer.SetActive(GameMain.Instance.CMSystem.ViewFps);
- sysDialog.SetActive(true);
- sysShortcut.SetActive(true);
- for (int i = 0; i < activeMeidoList.Count; i++)
- {
- Meido meido = activeMeidoList[i];
- if (isIK[i]) meido.IK = true;
- }
- GizmoRender.UIVisible = true;
- }
- private void OnGUI()
- {
- if (uiActive)
- {
- windowManager.DrawWindows();
- if (DropdownHelper.Visible) DropdownHelper.HandleDropdown();
- }
- }
- private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- currentScene = (Constants.Scene)scene.buildIndex;
- if (active) Deactivate();
- ResetCalcNearClip();
- }
- private void Initialize()
- {
- if (initialized) return;
- initialized = true;
- meidoManager = new MeidoManager();
- environmentManager = new EnvironmentManager(meidoManager);
- messageWindowManager = new MessageWindowManager();
- lightManager = new LightManager();
- propManager = new PropManager(meidoManager);
- effectManager = new EffectManager();
- MaidSwitcherPane maidSwitcherPane = new MaidSwitcherPane(meidoManager);
- windowManager = new WindowManager()
- {
- [Constants.Window.Main] = new MainWindow(meidoManager)
- {
- [Constants.Window.Call] = new CallWindowPane(meidoManager),
- [Constants.Window.Pose] = new PoseWindowPane(meidoManager, maidSwitcherPane),
- [Constants.Window.Face] = new FaceWindowPane(meidoManager, maidSwitcherPane),
- [Constants.Window.BG] = new BGWindowPane(environmentManager, lightManager, effectManager),
- [Constants.Window.BG2] = new BG2WindowPane(meidoManager, propManager)
- },
- [Constants.Window.Message] = new MessageWindow(messageWindowManager)
- };
- meidoManager.BeginCallMeidos += (s, a) => uiActive = false;
- meidoManager.EndCallMeidos += (s, a) => uiActive = true;
- }
- private void Activate()
- {
- if (!initialized) Initialize();
- SetNearClipPlane();
- uiActive = true;
- active = true;
- meidoManager.Activate();
- environmentManager.Activate();
- propManager.Activate();
- lightManager.Activate();
- effectManager.Activate();
- windowManager.Activate();
- messageWindowManager.Activate();
- GameObject dailyPanel = GameObject.Find("UI Root").transform.Find("DailyPanel").gameObject;
- dailyPanel.SetActive(false);
- }
- private void Deactivate()
- {
- if (meidoManager.Busy) return;
- ResetCalcNearClip();
- uiActive = false;
- active = false;
- meidoManager.Deactivate();
- environmentManager.Deactivate();
- propManager.Deactivate();
- lightManager.Deactivate();
- effectManager.Deactivate();
- messageWindowManager.Deactivate();
- windowManager.Deactivate();
- GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
- dailyPanel?.SetActive(true);
- }
- private void SetNearClipPlane()
- {
- mainCamera.StopAllCoroutines();
- mainCamera.m_bCalcNearClip = false;
- mainCamera.camera.nearClipPlane = 0.01f;
- }
- private void ResetCalcNearClip()
- {
- if (mainCamera.m_bCalcNearClip) return;
- mainCamera.StopAllCoroutines();
- mainCamera.m_bCalcNearClip = true;
- mainCamera.Start();
- }
- }
- }
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