MeidoPhotoStudio.cs 12 KB

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  1. using System.IO;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using Ionic.Zlib;
  7. using BepInEx;
  8. namespace COM3D2.MeidoPhotoStudio.Plugin
  9. {
  10. [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
  11. public class MeidoPhotoStudio : BaseUnityPlugin
  12. {
  13. private static CameraMain mainCamera = GameMain.Instance.MainCamera;
  14. private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio";
  15. public const string pluginName = "MeidoPhotoStudio";
  16. public const string pluginVersion = "0.0.0";
  17. public const int sceneVersion = 1000;
  18. public static string pluginString = $"{pluginName} {pluginVersion}";
  19. private WindowManager windowManager;
  20. private MeidoManager meidoManager;
  21. private EnvironmentManager environmentManager;
  22. private MessageWindowManager messageWindowManager;
  23. private LightManager lightManager;
  24. private PropManager propManager;
  25. private EffectManager effectManager;
  26. private Constants.Scene currentScene;
  27. private bool initialized = false;
  28. private bool active = false;
  29. private bool uiActive = false;
  30. private void Awake() => DontDestroyOnLoad(this);
  31. private void Start()
  32. {
  33. Constants.Initialize();
  34. Translation.Initialize(Configuration.CurrentLanguage);
  35. SceneManager.sceneLoaded += OnSceneLoaded;
  36. }
  37. public void Serialize(bool quickSave)
  38. {
  39. string sceneName = quickSave ? "mpstempscene" : $"mpsscene{System.DateTime.Now:yyyyMMddHHmmss}.scene";
  40. string scenePath = Path.Combine(Constants.scenesPath, sceneName);
  41. File.WriteAllBytes(scenePath, Serialize());
  42. }
  43. public byte[] Serialize()
  44. {
  45. if (meidoManager.Busy) return null;
  46. MemoryStream memoryStream;
  47. using (memoryStream = new MemoryStream())
  48. using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionMode.Compress))
  49. using (BinaryWriter binaryWriter = new BinaryWriter(deflateStream, System.Text.Encoding.UTF8))
  50. {
  51. binaryWriter.Write("MPS_SCENE");
  52. binaryWriter.Write(sceneVersion);
  53. messageWindowManager.Serialize(binaryWriter);
  54. effectManager.Serialize(binaryWriter);
  55. environmentManager.Serialize(binaryWriter);
  56. lightManager.Serialize(binaryWriter);
  57. // meidomanager has to be serialized before propmanager because reattached props will be in the wrong
  58. // place after a maid's pose is deserialized.
  59. meidoManager.Serialize(binaryWriter);
  60. propManager.Serialize(binaryWriter);
  61. binaryWriter.Write("END");
  62. }
  63. return memoryStream.ToArray();
  64. }
  65. public void Deserialize()
  66. {
  67. string path = Path.Combine(Constants.scenesPath, "mpstempscene");
  68. Deserialize(path);
  69. }
  70. public void Deserialize(string filePath)
  71. {
  72. if (meidoManager.Busy) return;
  73. byte[] data = DeflateStream.UncompressBuffer(File.ReadAllBytes(filePath));
  74. using (MemoryStream memoryStream = new MemoryStream(data))
  75. using (BinaryReader binaryReader = new BinaryReader(memoryStream, System.Text.Encoding.UTF8))
  76. {
  77. try
  78. {
  79. if (binaryReader.ReadString() != "MPS_SCENE") return;
  80. if (binaryReader.ReadInt32() > sceneVersion)
  81. {
  82. Utility.LogWarning($"'{filePath}' is made in a newer version of {pluginName}");
  83. return;
  84. }
  85. string previousHeader = string.Empty;
  86. string header;
  87. while ((header = binaryReader.ReadString()) != "END")
  88. {
  89. switch (header)
  90. {
  91. case MessageWindowManager.header:
  92. messageWindowManager.Deserialize(binaryReader);
  93. break;
  94. case EnvironmentManager.header:
  95. environmentManager.Deserialize(binaryReader);
  96. break;
  97. case MeidoManager.header:
  98. meidoManager.Deserialize(binaryReader);
  99. break;
  100. case PropManager.header:
  101. propManager.Deserialize(binaryReader);
  102. break;
  103. case LightManager.header:
  104. lightManager.Deserialize(binaryReader);
  105. break;
  106. case EffectManager.header:
  107. effectManager.Deserialize(binaryReader);
  108. break;
  109. default: throw new System.Exception($"Unknown header '{header}'. Last {previousHeader}");
  110. }
  111. previousHeader = header;
  112. }
  113. }
  114. catch (System.Exception e)
  115. {
  116. Utility.LogError($"Failed to deserialize scene '{filePath}' because {e.Message}");
  117. return;
  118. }
  119. }
  120. }
  121. private void Update()
  122. {
  123. if (currentScene == Constants.Scene.Daily)
  124. {
  125. if (Input.GetKeyDown(KeyCode.F6))
  126. {
  127. if (active) Deactivate();
  128. else Activate();
  129. }
  130. if (active)
  131. {
  132. if (Utility.GetModKey(Utility.ModKey.Control))
  133. {
  134. if (Input.GetKeyDown(KeyCode.S)) Serialize(true);
  135. else if (Input.GetKeyDown(KeyCode.A)) Deserialize();
  136. }
  137. else if (!Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.S))
  138. {
  139. StartCoroutine(TakeScreenShot());
  140. }
  141. meidoManager.Update();
  142. environmentManager.Update();
  143. windowManager.Update();
  144. effectManager.Update();
  145. }
  146. }
  147. }
  148. private IEnumerator TakeScreenShot()
  149. {
  150. // Hide UI and dragpoints
  151. GameObject editUI = GameObject.Find("/UI Root/Camera");
  152. GameObject fpsViewer =
  153. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/FpsCounter", false);
  154. GameObject sysDialog =
  155. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemDialog", false);
  156. GameObject sysShortcut =
  157. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemShortcut", false);
  158. editUI.SetActive(false);
  159. fpsViewer.SetActive(false);
  160. sysDialog.SetActive(false);
  161. sysShortcut.SetActive(false);
  162. uiActive = false;
  163. List<Meido> activeMeidoList = this.meidoManager.ActiveMeidoList;
  164. bool[] isIK = new bool[activeMeidoList.Count];
  165. for (int i = 0; i < activeMeidoList.Count; i++)
  166. {
  167. Meido meido = activeMeidoList[i];
  168. isIK[i] = meido.IK;
  169. if (meido.IK) meido.IK = false;
  170. }
  171. GizmoRender.UIVisible = false;
  172. yield return new WaitForEndOfFrame();
  173. // Take Screenshot
  174. int[] superSize = new[] { 1, 2, 4 };
  175. int selectedSuperSize = superSize[(int)GameMain.Instance.CMSystem.ScreenShotSuperSize];
  176. Application.CaptureScreenshot(Utility.ScreenshotFilename(), selectedSuperSize);
  177. GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
  178. yield return new WaitForEndOfFrame();
  179. // Show UI and dragpoints
  180. uiActive = true;
  181. editUI.SetActive(true);
  182. fpsViewer.SetActive(GameMain.Instance.CMSystem.ViewFps);
  183. sysDialog.SetActive(true);
  184. sysShortcut.SetActive(true);
  185. for (int i = 0; i < activeMeidoList.Count; i++)
  186. {
  187. Meido meido = activeMeidoList[i];
  188. if (isIK[i]) meido.IK = true;
  189. }
  190. GizmoRender.UIVisible = true;
  191. }
  192. private void OnGUI()
  193. {
  194. if (uiActive)
  195. {
  196. windowManager.DrawWindows();
  197. if (DropdownHelper.Visible) DropdownHelper.HandleDropdown();
  198. }
  199. }
  200. private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  201. {
  202. currentScene = (Constants.Scene)scene.buildIndex;
  203. if (active) Deactivate();
  204. ResetCalcNearClip();
  205. }
  206. private void Initialize()
  207. {
  208. if (initialized) return;
  209. initialized = true;
  210. meidoManager = new MeidoManager();
  211. environmentManager = new EnvironmentManager(meidoManager);
  212. messageWindowManager = new MessageWindowManager();
  213. lightManager = new LightManager();
  214. propManager = new PropManager(meidoManager);
  215. effectManager = new EffectManager();
  216. MaidSwitcherPane maidSwitcherPane = new MaidSwitcherPane(meidoManager);
  217. windowManager = new WindowManager()
  218. {
  219. [Constants.Window.Main] = new MainWindow(meidoManager)
  220. {
  221. [Constants.Window.Call] = new CallWindowPane(meidoManager),
  222. [Constants.Window.Pose] = new PoseWindowPane(meidoManager, maidSwitcherPane),
  223. [Constants.Window.Face] = new FaceWindowPane(meidoManager, maidSwitcherPane),
  224. [Constants.Window.BG] = new BGWindowPane(environmentManager, lightManager, effectManager),
  225. [Constants.Window.BG2] = new BG2WindowPane(meidoManager, propManager)
  226. },
  227. [Constants.Window.Message] = new MessageWindow(messageWindowManager)
  228. };
  229. meidoManager.BeginCallMeidos += (s, a) => uiActive = false;
  230. meidoManager.EndCallMeidos += (s, a) => uiActive = true;
  231. }
  232. private void Activate()
  233. {
  234. if (!initialized) Initialize();
  235. SetNearClipPlane();
  236. uiActive = true;
  237. active = true;
  238. meidoManager.Activate();
  239. environmentManager.Activate();
  240. propManager.Activate();
  241. lightManager.Activate();
  242. effectManager.Activate();
  243. windowManager.Activate();
  244. messageWindowManager.Activate();
  245. GameObject dailyPanel = GameObject.Find("UI Root").transform.Find("DailyPanel").gameObject;
  246. dailyPanel.SetActive(false);
  247. }
  248. private void Deactivate()
  249. {
  250. if (meidoManager.Busy) return;
  251. ResetCalcNearClip();
  252. uiActive = false;
  253. active = false;
  254. meidoManager.Deactivate();
  255. environmentManager.Deactivate();
  256. propManager.Deactivate();
  257. lightManager.Deactivate();
  258. effectManager.Deactivate();
  259. messageWindowManager.Deactivate();
  260. windowManager.Deactivate();
  261. GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  262. dailyPanel?.SetActive(true);
  263. }
  264. private void SetNearClipPlane()
  265. {
  266. mainCamera.StopAllCoroutines();
  267. mainCamera.m_bCalcNearClip = false;
  268. mainCamera.camera.nearClipPlane = 0.01f;
  269. }
  270. private void ResetCalcNearClip()
  271. {
  272. if (mainCamera.m_bCalcNearClip) return;
  273. mainCamera.StopAllCoroutines();
  274. mainCamera.m_bCalcNearClip = true;
  275. mainCamera.Start();
  276. }
  277. }
  278. }