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- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Linq;
- using System.Xml.Linq;
- using UnityEngine;
- using static TBody;
- namespace MeidoPhotoStudio.Plugin
- {
- public class Meido
- {
- private bool initialized;
- private float[] BlendSetValueBackup;
- private readonly FieldInfo m_eMaskMode = Utility.GetFieldInfo<TBody>("m_eMaskMode");
- public MaskMode CurrentMaskMode => !Body.isLoadedBody ? default : (MaskMode) m_eMaskMode.GetValue(Body);
- public DragPointGravity HairGravityControl { get; private set; }
- public DragPointGravity SkirtGravityControl { get; private set; }
- public bool HairGravityActive
- {
- get => HairGravityControl.Active;
- set
- {
- if (HairGravityControl.Valid) HairGravityControl.gameObject.SetActive(value);
- }
- }
- public bool SkirtGravityActive
- {
- get => SkirtGravityControl.Active;
- set
- {
- if (SkirtGravityControl.Valid) SkirtGravityControl.gameObject.SetActive(value);
- }
- }
- public static readonly string defaultFaceBlendSet = "通常";
- public static readonly string[] faceKeys = new string[24]
- {
- "eyeclose", "eyeclose2", "eyeclose3", "eyebig", "eyeclose6", "eyeclose5", "hitomih",
- "hitomis", "mayuha", "mayuw", "mayuup", "mayuv", "mayuvhalf", "moutha", "mouths",
- "mouthc", "mouthi", "mouthup", "mouthdw", "mouthhe", "mouthuphalf", "tangout",
- "tangup", "tangopen"
- };
- public static readonly string[] faceToggleKeys = new string[12]
- {
- // blush, shade, nose up, tears, drool, teeth
- "hoho2", "shock", "nosefook", "namida", "yodare", "toothoff",
- // cry 1, cry 2, cry 3, blush 1, blush 2, blush 3
- "tear1", "tear2", "tear3", "hohos", "hoho", "hohol"
- };
- public enum Curl { Front, Back, Shift }
- public enum Mask { All, Underwear, Nude }
- public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
- public int StockNo { get; }
- public Maid Maid { get; }
- public TBody Body => Maid.body0;
- public MeidoDragPointManager IKManager { get; }
- public Texture2D Portrait => Maid.GetThumIcon();
- public bool IsEditMaid { get; set; }
- public PoseInfo CachedPose { get; private set; } = PoseInfo.DefaultPose;
- public string CurrentFaceBlendSet { get; private set; } = defaultFaceBlendSet;
- public int Slot { get; private set; }
- public bool Loading { get; private set; }
- public string FirstName => Maid.status.firstName;
- public string LastName => Maid.status.lastName;
- public bool Busy => Maid.IsBusy || Loading;
- public bool Active { get; private set; }
- public bool CurlingFront => Maid.IsItemChange("skirt", "めくれスカート")
- || Maid.IsItemChange("onepiece", "めくれスカート");
- public bool CurlingBack => Maid.IsItemChange("skirt", "めくれスカート後ろ")
- || Maid.IsItemChange("onepiece", "めくれスカート後ろ");
- public bool PantsuShift => Maid.IsItemChange("panz", "パンツずらし")
- || Maid.IsItemChange("mizugi", "パンツずらし");
- private bool freeLook;
- public bool FreeLook
- {
- get => freeLook;
- set
- {
- if (freeLook == value) return;
- freeLook = value;
- Body.trsLookTarget = freeLook ? null : GameMain.Instance.MainCamera.transform;
- OnUpdateMeido();
- }
- }
- public bool HeadToCam
- {
- get => Body.isLoadedBody && Body.boHeadToCam;
- set
- {
- if (!Body.isLoadedBody || HeadToCam == value) return;
- Body.HeadToCamPer = 0f;
- Body.boHeadToCam = value;
- if (!HeadToCam && !EyeToCam) FreeLook = false;
- OnUpdateMeido();
- }
- }
- public bool EyeToCam
- {
- get => Body.isLoadedBody && Body.boEyeToCam;
- set
- {
- if (!Body.isLoadedBody || EyeToCam == value) return;
- Body.boEyeToCam = value;
- if (!HeadToCam && !EyeToCam) FreeLook = false;
- OnUpdateMeido();
- }
- }
- public bool Stop
- {
- get => !Body.isLoadedBody || !Maid.GetAnimation().isPlaying;
- set
- {
- if (!Body.isLoadedBody || value == Stop) return;
- if (value) Maid.GetAnimation().Stop();
- else
- {
- Body.boEyeToCam = true;
- Body.boHeadToCam = true;
- SetPose(CachedPose.Pose);
- }
- OnUpdateMeido();
- }
- }
- public bool IK
- {
- get => IKManager.Active;
- set
- {
- if (value == IKManager.Active) return;
- IKManager.Active = value;
- }
- }
- public bool Bone
- {
- get => IKManager.IsBone;
- set
- {
- if (value == Bone) return;
- IKManager.IsBone = value;
- OnUpdateMeido();
- }
- }
- public event EventHandler<GravityEventArgs> GravityMove;
- public Quaternion DefaultEyeRotL { get; private set; }
- public Quaternion DefaultEyeRotR { get; private set; }
- public Meido(int stockMaidIndex)
- {
- StockNo = stockMaidIndex;
- Maid = GameMain.Instance.CharacterMgr.GetStockMaid(stockMaidIndex);
- IKManager = new MeidoDragPointManager(this);
- IKManager.SelectMaid += (s, args) => OnUpdateMeido(args);
- }
- public void Load(int slot)
- {
- if (Busy) return;
- Slot = slot;
- if (Active)
- return;
- FreeLook = false;
- Maid.Visible = true;
- Body.boHeadToCam = true;
- Body.boEyeToCam = true;
- Body.SetBoneHitHeightY(-1000f);
- if (!Body.isLoadedBody)
- {
- Maid.DutPropAll();
- Maid.AllProcPropSeqStart();
- }
- StartLoad(OnBodyLoad);
- }
- private void StartLoad(Action callback)
- {
- if (Loading) return;
- GameMain.Instance.StartCoroutine(Load(callback));
- }
- private IEnumerator Load(Action callback)
- {
- Loading = true;
- while (Maid.IsBusy) yield return null;
- yield return new WaitForEndOfFrame();
- callback();
- Loading = false;
- }
- private void OnBodyLoad()
- {
- if (!initialized)
- {
- DefaultEyeRotL = Body.quaDefEyeL;
- DefaultEyeRotR = Body.quaDefEyeR;
- initialized = true;
- }
- if (BlendSetValueBackup == null) BackupBlendSetValues();
- if (!HairGravityControl) InitializeGravityControls();
- HairGravityControl.Move += OnGravityEvent;
- SkirtGravityControl.Move += OnGravityEvent;
- if (MeidoPhotoStudio.EditMode) AllProcPropSeqStartPatcher.SequenceStart += ReinitializeBody;
- IKManager.Initialize();
- SetFaceBlendSet(defaultFaceBlendSet);
- IK = true;
- Stop = false;
- Bone = false;
- Active = true;
- }
- private void ReinitializeBody(object sender, ProcStartEventArgs args)
- {
- if (Loading || !Body.isLoadedBody) return;
- if (args.maid.status.guid == Maid.status.guid)
- {
- MPN[] gravityControlProps = new[] {
- MPN.skirt, MPN.onepiece, MPN.mizugi, MPN.panz, MPN.set_maidwear, MPN.set_mywear, MPN.set_underwear,
- MPN.hairf, MPN.hairr, MPN.hairs, MPN.hairt
- };
- // Change body
- if (Maid.GetProp(MPN.body).boDut)
- {
- IKManager.Destroy();
- StartLoad(reinitializeBody);
- }
- // Change face
- else if (Maid.GetProp(MPN.head).boDut)
- {
- SetFaceBlendSet(defaultFaceBlendSet);
- StartLoad(reinitializeFace);
- }
- // Gravity control clothing/hair change
- else if (gravityControlProps.Any(prop => Maid.GetProp(prop).boDut))
- {
- if (HairGravityControl) GameObject.Destroy(HairGravityControl.gameObject);
- if (SkirtGravityControl) GameObject.Destroy(SkirtGravityControl.gameObject);
- StartLoad(reinitializeGravity);
- }
- // Clothing/accessory changes
- // Includes null_mpn too but any button click results in null_mpn bodut I think
- else StartLoad(() => OnUpdateMeido());
- void reinitializeBody()
- {
- IKManager.Initialize();
- Stop = false;
- // Maid animation needs to be set again for custom parts edit
- GameObject uiRoot = GameObject.Find("UI Root");
- var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
- .GetComponent<SceneEditWindow.CustomPartsWindow>();
- Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
- }
- void reinitializeFace()
- {
- DefaultEyeRotL = Body.quaDefEyeL;
- DefaultEyeRotR = Body.quaDefEyeR;
- BackupBlendSetValues();
- }
- void reinitializeGravity()
- {
- InitializeGravityControls();
- OnUpdateMeido();
- }
- }
- }
- public void Unload()
- {
- if (Body.isLoadedBody && Maid.Visible)
- {
- DetachAllMpnAttach();
- Body.jbMuneL.enabled = true;
- Body.jbMuneR.enabled = true;
- Body.quaDefEyeL = DefaultEyeRotL;
- Body.quaDefEyeR = DefaultEyeRotR;
- if (HairGravityControl)
- {
- HairGravityControl.Move -= OnGravityEvent;
- HairGravityActive = false;
- }
- if (SkirtGravityControl)
- {
- SkirtGravityControl.Move -= OnGravityEvent;
- SkirtGravityActive = false;
- }
- ApplyGravity(Vector3.zero, skirt: false);
- ApplyGravity(Vector3.zero, skirt: true);
- SetFaceBlendSet(defaultFaceBlendSet);
- }
- AllProcPropSeqStartPatcher.SequenceStart -= ReinitializeBody;
- Body.MuneYureL(1f);
- Body.MuneYureR(1f);
- Body.SetMaskMode(MaskMode.None);
- Body.SetBoneHitHeightY(0f);
- Maid.Visible = false;
- IKManager.Destroy();
-
- Active = false;
- }
- public void Deactivate()
- {
- Unload();
- if (HairGravityControl) GameObject.Destroy(HairGravityControl.gameObject);
- if (SkirtGravityControl) GameObject.Destroy(SkirtGravityControl.gameObject);
- Maid.SetPos(Vector3.zero);
- Maid.SetRot(Vector3.zero);
- Maid.SetPosOffset(Vector3.zero);
- Body.transform.localScale = Vector3.one;
- Maid.ResetAll();
- Maid.MabatakiUpdateStop = false;
- Maid.ActiveSlotNo = -1;
- }
- public void SetPose(PoseInfo poseInfo)
- {
- CachedPose = poseInfo;
- SetPose(poseInfo.Pose);
- }
- public void SetPose(string pose)
- {
- if (!Body.isLoadedBody) return;
- if (pose.StartsWith(Constants.customPosePath))
- {
- string poseFilename = Path.GetFileNameWithoutExtension(pose);
- try
- {
- byte[] poseBuffer = File.ReadAllBytes(pose);
- string hash = Path.GetFileName(pose).GetHashCode().ToString();
- Body.CrossFade(hash, poseBuffer, loop: true, fade: 0f);
- }
- catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
- {
- Utility.LogWarning($"{poseFilename}: Could not open because {e.Message}");
- Constants.InitializeCustomPoses();
- SetPose(PoseInfo.DefaultPose);
- OnUpdateMeido();
- return;
- }
- catch (Exception e)
- {
- Utility.LogWarning($"{poseFilename}: Could not apply pose because {e.Message}");
- SetPose(PoseInfo.DefaultPose);
- OnUpdateMeido();
- return;
- }
- SetMune(true, left: true);
- SetMune(true, left: false);
- }
- else
- {
- string[] poseComponents = pose.Split(',');
- pose = poseComponents[0] + ".anm";
- Maid.CrossFade(pose, loop: true, val: 0f);
- Maid.GetAnimation().Play();
- if (poseComponents.Length > 1)
- {
- Maid.GetAnimation()[pose].time = float.Parse(poseComponents[1]);
- Maid.GetAnimation()[pose].speed = 0f;
- }
- SetPoseMune();
- }
- Maid.SetAutoTwistAll(true);
- }
- public KeyValuePair<bool, bool> SetFrameBinary(byte[] poseBuffer)
- => GetCacheBoneData().SetFrameBinary(poseBuffer);
- public void CopyPose(Meido fromMeido)
- {
- Stop = true;
- SetFrameBinary(fromMeido.SerializePose(frameBinary: true));
- SetMune(fromMeido.Body.GetMuneYureL() != 0f, left: true);
- SetMune(fromMeido.Body.GetMuneYureR() != 0f, left: false);
- }
- public void SetMune(bool enabled, bool left = false)
- {
- float value = enabled ? 1f : 0f;
- if (left)
- {
- Body.MuneYureL(value);
- Body.jbMuneL.enabled = enabled;
- }
- else
- {
- Body.MuneYureR(value);
- Body.jbMuneR.enabled = enabled;
- }
- }
- private void SetPoseMune()
- {
- bool momiOrPaizuri = CachedPose.Pose.Contains("_momi") || CachedPose.Pose.Contains("paizuri_");
- SetMune(!momiOrPaizuri, left: true);
- SetMune(!momiOrPaizuri, left: false);
- }
- public void SetHandPreset(string filename, bool right)
- {
- string faceFilename = Path.GetFileNameWithoutExtension(filename);
- try
- {
- XDocument handDocument = XDocument.Load(filename);
- XElement handElement = handDocument.Element("FingerData");
- if (handElement?.Elements().Any(element => element?.IsEmpty ?? true) ?? true)
- {
- Utility.LogWarning($"{faceFilename}: Could not apply hand preset because it is invalid.");
- return;
- }
- Stop = true;
- bool rightData = bool.Parse(handElement.Element("RightData").Value);
- string base64Data = handElement.Element("BinaryData").Value;
- byte[] handData = Convert.FromBase64String(base64Data);
- IKManager.DeserializeHand(handData, right, rightData != right);
- }
- catch (System.Xml.XmlException e)
- {
- Utility.LogWarning($"{faceFilename}: Hand preset data is malformed because {e.Message}");
- }
- catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
- {
- Utility.LogWarning($"{faceFilename}: Could not open hand preset because {e.Message}");
- Constants.InitializeHandPresets();
- }
- catch (Exception e)
- {
- Utility.LogWarning($"{faceFilename}: Could not parse hand preset because {e.Message}");
- }
- }
- public byte[] SerializePose(bool frameBinary = false)
- {
- CacheBoneDataArray cache = GetCacheBoneData();
- bool muneL = Body.GetMuneYureL() == 0f;
- bool muneR = Body.GetMuneYureR() == 0f;
- return frameBinary ? cache.GetFrameBinary(muneL, muneR) : cache.GetAnmBinary(true, true);
- }
- public Dictionary<string, float> SerializeFace()
- {
- Dictionary<string, float> faceData = new Dictionary<string, float>();
- foreach (string hash in faceKeys.Concat(faceToggleKeys))
- {
- try
- {
- float value = GetFaceBlendValue(hash);
- faceData.Add(hash, value);
- }
- catch { }
- }
- return faceData;
- }
- public void SetFaceBlendSet(string blendSet)
- {
- if (blendSet.StartsWith(Constants.customFacePath))
- {
- string blendSetFileName = Path.GetFileNameWithoutExtension(blendSet);
- try
- {
- XDocument faceDocument = XDocument.Load(blendSet, LoadOptions.SetLineInfo);
- XElement faceDataElement = faceDocument.Element("FaceData");
- if (faceDataElement?.IsEmpty ?? true)
- {
- Utility.LogWarning($"{blendSetFileName}: Could not apply face preset because it is invalid.");
- return;
- }
- HashSet<string> hashKeys = new HashSet<string>(faceKeys.Concat(faceToggleKeys));
- foreach (XElement element in faceDataElement.Elements())
- {
- System.Xml.IXmlLineInfo info = element;
- int line = info.HasLineInfo() ? info.LineNumber : -1;
- string key;
- if ((key = (string)element.Attribute("name")) == null)
- {
- Utility.LogWarning($"{blendSetFileName}: Could not read face blend key at line {line}.");
- continue;
- }
- if (!hashKeys.Contains(key))
- {
- Utility.LogWarning($"{blendSetFileName}: Invalid face blend key '{key}' at line {line}.");
- continue;
- }
- if (float.TryParse(element.Value, out float value))
- {
- try { SetFaceBlendValue(key, value); }
- catch { }
- }
- else Utility.LogWarning(
- $"{blendSetFileName}: Could not parse value '{element.Value}' of '{key}' at line {line}"
- );
- }
- }
- catch (System.Xml.XmlException e)
- {
- Utility.LogWarning($"{blendSetFileName}: Face preset data is malformed because {e.Message}");
- return;
- }
- catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
- {
- Utility.LogWarning($"{blendSetFileName}: Could not open face preset because {e.Message}");
- Constants.InitializeCustomFaceBlends();
- return;
- }
- catch (Exception e)
- {
- Utility.LogWarning($"{blendSetFileName}: Could not parse face preset because {e.Message}");
- return;
- }
- }
- else
- {
- ApplyBackupBlendSet();
- CurrentFaceBlendSet = blendSet;
- BackupBlendSetValues();
- Maid.FaceAnime(blendSet, 0f);
- var morph = Body.Face.morph;
- foreach (var faceKey in faceKeys)
- {
- var hash = Utility.GP01FbFaceHash(morph, faceKey);
- if (!morph.Contains(hash)) continue;
- var blendIndex = (int) morph.hash[hash];
- var value = faceKey == "nosefook"
- ? Maid.boNoseFook || morph.boNoseFook ? 1f : 0f
- : morph.dicBlendSet[CurrentFaceBlendSet][blendIndex];
- morph.SetBlendValues(blendIndex, value);
- }
- morph.FixBlendValues();
- }
- StopBlink();
- OnUpdateMeido();
- }
- public void SetFaceBlendValue(string faceKey, float value)
- {
- TMorph morph = Body.Face.morph;
- var hash = Utility.GP01FbFaceHash(morph, faceKey);
- if (!morph.Contains(hash)) return;
- var blendIndex = (int) morph.hash[hash];
- if (faceKey == "nosefook") Maid.boNoseFook = morph.boNoseFook = value > 0f;
- else morph.dicBlendSet[CurrentFaceBlendSet][blendIndex] = value;
- morph.SetBlendValues(blendIndex, value);
- morph.FixBlendValues();
- }
- public float GetFaceBlendValue(string hash)
- {
- TMorph morph = Body.Face.morph;
- if (hash == "nosefook") return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
- hash = Utility.GP01FbFaceHash(morph, hash);
- return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
- }
- public void StopBlink()
- {
- Maid.MabatakiUpdateStop = true;
- Body.Face.morph.EyeMabataki = 0f;
- Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
- }
- public void SetMaskMode(Mask maskMode)
- => SetMaskMode(maskMode == Mask.Nude ? MaskMode.Nude : (MaskMode) maskMode);
- public void SetMaskMode(MaskMode maskMode)
- {
- bool invisibleBody = !Body.GetMask(SlotID.body);
- Body.SetMaskMode(maskMode);
- if (invisibleBody) SetBodyMask(false);
- }
- public void SetBodyMask(bool enabled)
- {
- Hashtable table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
- foreach (SlotID bodySlot in MaidDressingPane.BodySlots) table[bodySlot] = enabled;
- Body.FixMaskFlag();
- Body.FixVisibleFlag(false);
- }
- public void SetCurling(Curl curling, bool enabled)
- {
- string[] name = curling == Curl.Shift
- ? new[] { "panz", "mizugi" }
- : new[] { "skirt", "onepiece" };
- if (enabled)
- {
- var action = curling switch
- {
- Curl.Shift => "パンツずらし",
- Curl.Front => "めくれスカート",
- _ => "めくれスカート後ろ"
- };
- Maid.ItemChangeTemp(name[0], action);
- Maid.ItemChangeTemp(name[1], action);
- }
- else
- {
- Maid.ResetProp(name[0]);
- Maid.ResetProp(name[1]);
- }
- Maid.AllProcProp();
- HairGravityControl.Control.OnChangeMekure();
- SkirtGravityControl.Control.OnChangeMekure();
- }
- public void SetMpnProp(MpnAttachProp prop, bool detach)
- {
- if (detach) Maid.ResetProp(prop.Tag, false);
- else Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
- Maid.AllProcProp();
- }
- public void DetachAllMpnAttach()
- {
- Maid.ResetProp(MPN.kousoku_lower, false);
- Maid.ResetProp(MPN.kousoku_upper, false);
- Maid.AllProcProp();
- }
- public void ApplyGravity(Vector3 position, bool skirt = false)
- {
- DragPointGravity dragPoint = skirt ? SkirtGravityControl : HairGravityControl;
- if (dragPoint.Valid) dragPoint.Control.transform.localPosition = position;
- }
- private void BackupBlendSetValues()
- {
- float[] values = Body.Face.morph.dicBlendSet[CurrentFaceBlendSet];
- BlendSetValueBackup = new float[values.Length];
- values.CopyTo(BlendSetValueBackup, 0);
- }
- private void ApplyBackupBlendSet()
- {
- BlendSetValueBackup.CopyTo(Body.Face.morph.dicBlendSet[CurrentFaceBlendSet], 0);
- Maid.boNoseFook = false;
- }
- private CacheBoneDataArray GetCacheBoneData()
- {
- CacheBoneDataArray cache = Maid.gameObject.GetComponent<CacheBoneDataArray>();
- void CreateCache() => cache.CreateCache(Body.GetBone("Bip01"));
- if (cache == null)
- {
- cache = Maid.gameObject.AddComponent<CacheBoneDataArray>();
- CreateCache();
- }
- if (cache.bone_data?.transform == null)
- {
- Utility.LogDebug("Cache bone_data is null");
- CreateCache();
- }
- return cache;
- }
- private void InitializeGravityControls()
- {
- HairGravityControl = MakeGravityControl(skirt: false);
- SkirtGravityControl = MakeGravityControl(skirt: true);
- }
- private DragPointGravity MakeGravityControl(bool skirt = false)
- {
- DragPointGravity gravityDragpoint = DragPoint.Make<DragPointGravity>(
- PrimitiveType.Cube, Vector3.one * 0.12f
- );
- GravityTransformControl control = DragPointGravity.MakeGravityControl(Maid, skirt);
- gravityDragpoint.Initialize(() => control.transform.position, () => Vector3.zero);
- gravityDragpoint.Set(control.transform);
- gravityDragpoint.gameObject.SetActive(false);
- return gravityDragpoint;
- }
- private void OnUpdateMeido(MeidoUpdateEventArgs args = null)
- {
- UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
- }
- private void OnGravityEvent(object sender, EventArgs args) => OnGravityChange((DragPointGravity)sender);
- private void OnGravityChange(DragPointGravity dragPoint)
- {
- GravityEventArgs args = new GravityEventArgs(
- dragPoint == SkirtGravityControl, dragPoint.MyObject.transform.localPosition
- );
- GravityMove?.Invoke(this, args);
- }
- }
- public class GravityEventArgs : EventArgs
- {
- public Vector3 LocalPosition { get; }
- public bool IsSkirt { get; }
- public GravityEventArgs(bool isSkirt, Vector3 localPosition)
- {
- LocalPosition = localPosition;
- IsSkirt = isSkirt;
- }
- }
- public readonly struct PoseInfo
- {
- public string PoseGroup { get; }
- public string Pose { get; }
- public bool CustomPose { get; }
- private static readonly PoseInfo defaultPose =
- new PoseInfo(Constants.PoseGroupList[0], Constants.PoseDict[Constants.PoseGroupList[0]][0]);
- public static ref readonly PoseInfo DefaultPose => ref defaultPose;
- public PoseInfo(string poseGroup, string pose, bool customPose = false)
- {
- PoseGroup = poseGroup;
- Pose = pose;
- CustomPose = customPose;
- }
- }
- }
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