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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Configuration;
- using BepInEx.Logging;
- using BepInEx.Preloader.RuntimeFixes;
- using Mono.Cecil;
- namespace BepInEx.Preloader.Patching
- {
- /// <summary>
- /// Delegate used in patching assemblies.
- /// </summary>
- /// <param name="assembly">The assembly that is being patched.</param>
- internal delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
- /// <summary>
- /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
- /// loading assemblies one at a time.
- /// </summary>
- internal static class AssemblyPatcher
- {
- public static List<PatcherPlugin> PatcherPlugins { get; } = new List<PatcherPlugin>();
- private static readonly string DumpedAssembliesPath = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies");
- /// <summary>
- /// Adds a single assembly patcher to the pool of applicable patches.
- /// </summary>
- /// <param name="patcher">Patcher to apply.</param>
- public static void AddPatcher(PatcherPlugin patcher)
- {
- PatcherPlugins.Add(patcher);
- }
- /// <summary>
- /// Adds all patchers from all managed assemblies specified in a directory.
- /// </summary>
- /// <param name="directory">Directory to search patcher DLLs from.</param>
- /// <param name="patcherLocator">A function that locates assembly patchers in a given managed assembly.</param>
- public static void AddPatchersFromDirectory(string directory,
- Func<Assembly, List<PatcherPlugin>> patcherLocator)
- {
- if (!Directory.Exists(directory))
- return;
- var sortedPatchers = new SortedDictionary<string, PatcherPlugin>();
- foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll", SearchOption.AllDirectories))
- try
- {
- var assembly = Assembly.LoadFrom(assemblyPath);
- foreach (var patcher in patcherLocator(assembly))
- sortedPatchers.Add(patcher.Name, patcher);
- }
- catch (BadImageFormatException) { } //unmanaged DLL
- catch (ReflectionTypeLoadException) { } //invalid references
- foreach (KeyValuePair<string, PatcherPlugin> patcher in sortedPatchers)
- AddPatcher(patcher.Value);
- }
- private static void InitializePatchers()
- {
- foreach (var assemblyPatcher in PatcherPlugins)
- assemblyPatcher.Initializer?.Invoke();
- }
- private static void FinalizePatching()
- {
- foreach (var assemblyPatcher in PatcherPlugins)
- assemblyPatcher.Finalizer?.Invoke();
- }
- /// <summary>
- /// Releases all patchers to let them be collected by GC.
- /// </summary>
- public static void DisposePatchers()
- {
- PatcherPlugins.Clear();
- }
- /// <summary>
- /// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
- /// </summary>
- /// <param name="directory">Directory to load CLR assemblies from.</param>
- public static void PatchAndLoad(string directory)
- {
- // First, load patchable assemblies into Cecil
- var assemblies = new Dictionary<string, AssemblyDefinition>();
- foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
- {
- var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
- //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
- //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
- //It's also generally dangerous to change system.dll since so many things rely on it,
- // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
- if (assembly.Name.Name == "System" || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
- {
- assembly.Dispose();
- continue;
- }
- if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
- {
- Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
- continue;
- }
- assemblies.Add(Path.GetFileName(assemblyPath), assembly);
- UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
- }
- // Next, initialize all the patchers
- InitializePatchers();
- // Then, perform the actual patching
- var patchedAssemblies = new HashSet<string>();
- foreach (var assemblyPatcher in PatcherPlugins)
- foreach (string targetDll in assemblyPatcher.TargetDLLs)
- if (assemblies.TryGetValue(targetDll, out var assembly))
- {
- Logger.LogInfo($"Patching [{assembly.Name.Name}] with [{assemblyPatcher.Name}]");
- assemblyPatcher.Patcher?.Invoke(ref assembly);
- assemblies[targetDll] = assembly;
- patchedAssemblies.Add(targetDll);
- }
- // Finally, load patched assemblies into memory
- if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value)
- {
- if (!Directory.Exists(DumpedAssembliesPath))
- Directory.CreateDirectory(DumpedAssembliesPath);
- foreach (KeyValuePair<string, AssemblyDefinition> kv in assemblies)
- {
- string filename = kv.Key;
- var assembly = kv.Value;
- if (patchedAssemblies.Contains(filename))
- assembly.Write(Path.Combine(DumpedAssembliesPath, filename));
- }
- }
- if (ConfigBreakBeforeLoadAssemblies.Value)
- {
- Logger.LogInfo($"BepInEx is about load the following assemblies:\n{string.Join("\n", patchedAssemblies.ToArray())}");
- Logger.LogInfo($"The assemblies were dumped into {DumpedAssembliesPath}");
- Logger.LogInfo("Load any assemblies into the debugger, set breakpoints and continue execution.");
- Debugger.Break();
- }
- foreach (var kv in assemblies)
- {
- string filename = kv.Key;
- var assembly = kv.Value;
- // Note that since we only *load* assemblies, they shouldn't trigger dependency loading
- // Not loading all assemblies is very important not only because of memory reasons,
- // but because some games *rely* on that because of messed up internal dependencies.
- if (patchedAssemblies.Contains(filename))
- Load(assembly, filename);
- // Though we have to dispose of all assemblies regardless of them being patched or not
- assembly.Dispose();
- }
- //run all finalizers
- FinalizePatching();
- }
- /// <summary>
- /// Loads an individual assembly definition into the CLR.
- /// </summary>
- /// <param name="assembly">The assembly to load.</param>
- public static void Load(AssemblyDefinition assembly, string filename)
- {
- if (ConfigLoadDumpedAssemblies.Value)
- Assembly.LoadFile(Path.Combine(DumpedAssembliesPath, filename));
- else
- using (var assemblyStream = new MemoryStream())
- {
- assembly.Write(assemblyStream);
- Assembly.Load(assemblyStream.ToArray());
- }
- }
- #region Config
- private static readonly ConfigWrapper<bool> ConfigDumpAssemblies = ConfigFile.CoreConfig.Wrap(
- "Preloader",
- "DumpAssemblies",
- "If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.",
- false);
- private static readonly ConfigWrapper<bool> ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Wrap(
- "Preloader",
- "LoadDumpedAssemblies",
- "If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.",
- false);
- private static readonly ConfigWrapper<bool> ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Wrap(
- "Preloader",
- "BreakBeforeLoadAssemblies",
- "If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.",
- false);
- #endregion
- }
- }
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