using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Preloader.RuntimeFixes; using Mono.Cecil; namespace BepInEx.Preloader.Patching { /// /// Delegate used in patching assemblies. /// /// The assembly that is being patched. internal delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly); /// /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and /// loading assemblies one at a time. /// internal static class AssemblyPatcher { public static List PatcherPlugins { get; } = new List(); private static readonly string DumpedAssembliesPath = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies"); /// /// Adds a single assembly patcher to the pool of applicable patches. /// /// Patcher to apply. public static void AddPatcher(PatcherPlugin patcher) { PatcherPlugins.Add(patcher); } /// /// Adds all patchers from all managed assemblies specified in a directory. /// /// Directory to search patcher DLLs from. /// A function that locates assembly patchers in a given managed assembly. public static void AddPatchersFromDirectory(string directory, Func> patcherLocator) { if (!Directory.Exists(directory)) return; var sortedPatchers = new SortedDictionary(); foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll", SearchOption.AllDirectories)) try { var assembly = Assembly.LoadFrom(assemblyPath); foreach (var patcher in patcherLocator(assembly)) sortedPatchers.Add(patcher.Name, patcher); } catch (BadImageFormatException) { } //unmanaged DLL catch (ReflectionTypeLoadException) { } //invalid references foreach (KeyValuePair patcher in sortedPatchers) AddPatcher(patcher.Value); } private static void InitializePatchers() { foreach (var assemblyPatcher in PatcherPlugins) assemblyPatcher.Initializer?.Invoke(); } private static void FinalizePatching() { foreach (var assemblyPatcher in PatcherPlugins) assemblyPatcher.Finalizer?.Invoke(); } /// /// Releases all patchers to let them be collected by GC. /// public static void DisposePatchers() { PatcherPlugins.Clear(); } /// /// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory. /// /// Directory to load CLR assemblies from. public static void PatchAndLoad(string directory) { // First, load patchable assemblies into Cecil var assemblies = new Dictionary(); foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll")) { var assembly = AssemblyDefinition.ReadAssembly(assemblyPath); //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency //It's also generally dangerous to change system.dll since so many things rely on it, // and it's already loaded into the appdomain since this loader references it, so we might as well skip it if (assembly.Name.Name == "System" || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched { assembly.Dispose(); continue; } if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName)) { Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping..."); continue; } assemblies.Add(Path.GetFileName(assemblyPath), assembly); UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath)); } // Next, initialize all the patchers InitializePatchers(); // Then, perform the actual patching var patchedAssemblies = new HashSet(); foreach (var assemblyPatcher in PatcherPlugins) foreach (string targetDll in assemblyPatcher.TargetDLLs) if (assemblies.TryGetValue(targetDll, out var assembly)) { Logger.LogInfo($"Patching [{assembly.Name.Name}] with [{assemblyPatcher.Name}]"); assemblyPatcher.Patcher?.Invoke(ref assembly); assemblies[targetDll] = assembly; patchedAssemblies.Add(targetDll); } // Finally, load patched assemblies into memory if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value) { if (!Directory.Exists(DumpedAssembliesPath)) Directory.CreateDirectory(DumpedAssembliesPath); foreach (KeyValuePair kv in assemblies) { string filename = kv.Key; var assembly = kv.Value; if (patchedAssemblies.Contains(filename)) assembly.Write(Path.Combine(DumpedAssembliesPath, filename)); } } if (ConfigBreakBeforeLoadAssemblies.Value) { Logger.LogInfo($"BepInEx is about load the following assemblies:\n{string.Join("\n", patchedAssemblies.ToArray())}"); Logger.LogInfo($"The assemblies were dumped into {DumpedAssembliesPath}"); Logger.LogInfo("Load any assemblies into the debugger, set breakpoints and continue execution."); Debugger.Break(); } foreach (var kv in assemblies) { string filename = kv.Key; var assembly = kv.Value; // Note that since we only *load* assemblies, they shouldn't trigger dependency loading // Not loading all assemblies is very important not only because of memory reasons, // but because some games *rely* on that because of messed up internal dependencies. if (patchedAssemblies.Contains(filename)) Load(assembly, filename); // Though we have to dispose of all assemblies regardless of them being patched or not assembly.Dispose(); } //run all finalizers FinalizePatching(); } /// /// Loads an individual assembly definition into the CLR. /// /// The assembly to load. public static void Load(AssemblyDefinition assembly, string filename) { if (ConfigLoadDumpedAssemblies.Value) Assembly.LoadFile(Path.Combine(DumpedAssembliesPath, filename)); else using (var assemblyStream = new MemoryStream()) { assembly.Write(assemblyStream); Assembly.Load(assemblyStream.ToArray()); } } #region Config private static readonly ConfigWrapper ConfigDumpAssemblies = ConfigFile.CoreConfig.Wrap( "Preloader", "DumpAssemblies", "If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.", false); private static readonly ConfigWrapper ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Wrap( "Preloader", "LoadDumpedAssemblies", "If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.", false); private static readonly ConfigWrapper ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Wrap( "Preloader", "BreakBeforeLoadAssemblies", "If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.", false); #endregion } }