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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using BepInEx.Logging;
- using BepInEx.Preloader.Patcher;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using UnityInjector.ConsoleUtil;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
- namespace BepInEx.Preloader
- {
- /// <summary>
- /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
- /// </summary>
- internal static class Preloader
- {
- /// <summary>
- /// The log writer that is specific to the preloader.
- /// </summary>
- private static PreloaderLogWriter PreloaderLog { get; set; }
- public static void Run()
- {
- try
- {
- AllocateConsole();
- UnityPatches.Apply();
- PreloaderLog =
- new PreloaderLogWriter(
- Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
- PreloaderLog.Enabled = true;
- string consoleTile =
- $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
- ConsoleWindow.Title = consoleTile;
- Logger.SetLogger(PreloaderLog);
- PreloaderLog.WriteLine(consoleTile);
- //See BuildInfoAttribute for more information about this section.
- object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
- if (attributes.Length > 0)
- {
- var attribute = (BuildInfoAttribute)attributes[0];
- PreloaderLog.WriteLine(attribute.Info);
- }
- Logger.Log(LogLevel.Message, "Preloader started");
- string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
- AssemblyPatcher.AddPatcher(new PatcherPlugin
- { TargetDLLs = new[] { entrypointAssembly }, Patcher = PatchEntrypoint });
- AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath, GetPatcherMethods);
- AssemblyPatcher.PatchAndLoad(Paths.ManagedPath);
- AssemblyPatcher.DisposePatchers();
- }
- catch (Exception ex)
- {
- Logger.Log(LogLevel.Fatal, "Could not run preloader!");
- Logger.Log(LogLevel.Fatal, ex);
- PreloaderLog.Enabled = false;
- try
- {
- if (!ConsoleWindow.IsAttatched)
- {
- //if we've already attached the console, then the log will already be written to the console
- AllocateConsole();
- Console.Write(PreloaderLog);
- }
- }
- finally
- {
- File.WriteAllText(
- Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
- PreloaderLog + "\r\n" + ex);
- PreloaderLog.Dispose();
- PreloaderLog = null;
- }
- }
- }
- /// <summary>
- /// Scans the assembly for classes that use the patcher contract, and returns a list of valid patchers.
- /// </summary>
- /// <param name="assembly">The assembly to scan.</param>
- /// <returns>A list of assembly patchers that were found in the assembly.</returns>
- public static List<PatcherPlugin> GetPatcherMethods(Assembly assembly)
- {
- var patcherMethods = new List<PatcherPlugin>();
- var flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase;
- foreach (var type in assembly.GetExportedTypes())
- try
- {
- if (type.IsInterface)
- continue;
- var targetsProperty = type.GetProperty("TargetDLLs",
- flags,
- null,
- typeof(IEnumerable<string>),
- Type.EmptyTypes,
- null);
- //first try get the ref patcher method
- var patcher = type.GetMethod("Patch",
- flags,
- null,
- CallingConventions.Any,
- new[] { typeof(AssemblyDefinition).MakeByRefType() },
- null);
- if (patcher == null) //otherwise try getting the non-ref patcher method
- patcher = type.GetMethod("Patch",
- flags,
- null,
- CallingConventions.Any,
- new[] { typeof(AssemblyDefinition) },
- null);
- if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
- continue;
- var assemblyPatcher = new PatcherPlugin();
- assemblyPatcher.Name = $"{assembly.GetName().Name}{type.FullName}";
- assemblyPatcher.Patcher = (ref AssemblyDefinition ass) =>
- {
- //we do the array fuckery here to get the ref result out
- object[] args = { ass };
- patcher.Invoke(null, args);
- ass = (AssemblyDefinition)args[0];
- };
- assemblyPatcher.TargetDLLs = (IEnumerable<string>)targetsProperty.GetValue(null, null);
- var initMethod = type.GetMethod("Initialize",
- flags,
- null,
- CallingConventions.Any,
- Type.EmptyTypes,
- null);
- if (initMethod != null)
- assemblyPatcher.Initializer = () => initMethod.Invoke(null, null);
- var finalizeMethod = type.GetMethod("Finish",
- flags,
- null,
- CallingConventions.Any,
- Type.EmptyTypes,
- null);
- if (finalizeMethod != null)
- assemblyPatcher.Finalizer = () => finalizeMethod.Invoke(null, null);
- }
- catch (Exception ex)
- {
- Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
- Logger.Log(LogLevel.Warning, $"{ex}");
- }
- Logger.Log(LogLevel.Info,
- $"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}");
- return patcherMethods;
- }
- /// <summary>
- /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
- /// </summary>
- /// <param name="assembly">The assembly that will be attempted to be patched.</param>
- public static void PatchEntrypoint(ref AssemblyDefinition assembly)
- {
- if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
- throw new Exception(
- "BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
- string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
- string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader");
- bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
- var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
- if (entryType == null)
- throw new Exception("The entrypoint type is invalid! Please check your config.ini");
- using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
- {
- var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
- .First(x => x.Name == "Initialize");
- var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
- .First(x => x.Name == "Start");
- var initMethod = assembly.MainModule.ImportReference(originalInitMethod);
- var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
- var methods = new List<MethodDefinition>();
- if (isCctor)
- {
- var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
- | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
- assembly.MainModule.ImportReference(typeof(void)));
- entryType.Methods.Add(cctor);
- var il = cctor.Body.GetILProcessor();
- il.Append(il.Create(OpCodes.Ret));
- }
- methods.Add(cctor);
- }
- else
- {
- methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
- }
- if (!methods.Any())
- throw new Exception("The entrypoint method is invalid! Please check your config.ini");
- foreach (var method in methods)
- {
- var il = method.Body.GetILProcessor();
- var ins = il.Body.Instructions.First();
- il.InsertBefore(ins, il.Create(OpCodes.Ldstr, Paths.ExecutablePath)); //containerExePath
- il.InsertBefore(ins,
- il.Create(OpCodes
- .Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader)
- il.InsertBefore(ins,
- il.Create(OpCodes.Call,
- initMethod)); //Chainloader.Initialize(string containerExePath, bool startConsole = true)
- il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod));
- }
- }
- }
- /// <summary>
- /// Allocates a console window for use by BepInEx safely.
- /// </summary>
- public static void AllocateConsole()
- {
- bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
- bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
- if (!console)
- return;
- try
- {
- ConsoleWindow.Attach();
- var encoding = (uint)Encoding.UTF8.CodePage;
- if (shiftjis)
- encoding = 932;
- ConsoleEncoding.ConsoleCodePage = encoding;
- Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
- }
- catch (Exception ex)
- {
- Logger.Log(LogLevel.Error, "Failed to allocate console!");
- Logger.Log(LogLevel.Error, ex);
- }
- }
- }
- }
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