using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using BepInEx.Logging; using BepInEx.Preloader.Patcher; using Mono.Cecil; using Mono.Cecil.Cil; using UnityInjector.ConsoleUtil; using MethodAttributes = Mono.Cecil.MethodAttributes; namespace BepInEx.Preloader { /// /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader. /// internal static class Preloader { /// /// The log writer that is specific to the preloader. /// private static PreloaderLogWriter PreloaderLog { get; set; } public static void Run() { try { AllocateConsole(); UnityPatches.Apply(); PreloaderLog = new PreloaderLogWriter( Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx"))); PreloaderLog.Enabled = true; string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}"; ConsoleWindow.Title = consoleTile; Logger.SetLogger(PreloaderLog); PreloaderLog.WriteLine(consoleTile); //See BuildInfoAttribute for more information about this section. object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false); if (attributes.Length > 0) { var attribute = (BuildInfoAttribute)attributes[0]; PreloaderLog.WriteLine(attribute.Info); } Logger.Log(LogLevel.Message, "Preloader started"); string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader"); AssemblyPatcher.AddPatcher(new PatcherPlugin { TargetDLLs = new[] { entrypointAssembly }, Patcher = PatchEntrypoint }); AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath, GetPatcherMethods); AssemblyPatcher.PatchAndLoad(Paths.ManagedPath); AssemblyPatcher.DisposePatchers(); } catch (Exception ex) { Logger.Log(LogLevel.Fatal, "Could not run preloader!"); Logger.Log(LogLevel.Fatal, ex); PreloaderLog.Enabled = false; try { if (!ConsoleWindow.IsAttatched) { //if we've already attached the console, then the log will already be written to the console AllocateConsole(); Console.Write(PreloaderLog); } } finally { File.WriteAllText( Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"), PreloaderLog + "\r\n" + ex); PreloaderLog.Dispose(); PreloaderLog = null; } } } /// /// Scans the assembly for classes that use the patcher contract, and returns a list of valid patchers. /// /// The assembly to scan. /// A list of assembly patchers that were found in the assembly. public static List GetPatcherMethods(Assembly assembly) { var patcherMethods = new List(); var flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase; foreach (var type in assembly.GetExportedTypes()) try { if (type.IsInterface) continue; var targetsProperty = type.GetProperty("TargetDLLs", flags, null, typeof(IEnumerable), Type.EmptyTypes, null); //first try get the ref patcher method var patcher = type.GetMethod("Patch", flags, null, CallingConventions.Any, new[] { typeof(AssemblyDefinition).MakeByRefType() }, null); if (patcher == null) //otherwise try getting the non-ref patcher method patcher = type.GetMethod("Patch", flags, null, CallingConventions.Any, new[] { typeof(AssemblyDefinition) }, null); if (targetsProperty == null || !targetsProperty.CanRead || patcher == null) continue; var assemblyPatcher = new PatcherPlugin(); assemblyPatcher.Name = $"{assembly.GetName().Name}{type.FullName}"; assemblyPatcher.Patcher = (ref AssemblyDefinition ass) => { //we do the array fuckery here to get the ref result out object[] args = { ass }; patcher.Invoke(null, args); ass = (AssemblyDefinition)args[0]; }; assemblyPatcher.TargetDLLs = (IEnumerable)targetsProperty.GetValue(null, null); var initMethod = type.GetMethod("Initialize", flags, null, CallingConventions.Any, Type.EmptyTypes, null); if (initMethod != null) assemblyPatcher.Initializer = () => initMethod.Invoke(null, null); var finalizeMethod = type.GetMethod("Finish", flags, null, CallingConventions.Any, Type.EmptyTypes, null); if (finalizeMethod != null) assemblyPatcher.Finalizer = () => finalizeMethod.Invoke(null, null); } catch (Exception ex) { Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}"); Logger.Log(LogLevel.Warning, $"{ex}"); } Logger.Log(LogLevel.Info, $"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}"); return patcherMethods; } /// /// Inserts BepInEx's own chainloader entrypoint into UnityEngine. /// /// The assembly that will be attempted to be patched. public static void PatchEntrypoint(ref AssemblyDefinition assembly) { if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx"))) throw new Exception( "BepInEx has been detected to be patched! Please unpatch before using a patchless variant!"); string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader"); string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader"); bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor"; var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType); if (entryType == null) throw new Exception("The entrypoint type is invalid! Please check your config.ini"); using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath)) { var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods .First(x => x.Name == "Initialize"); var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods .First(x => x.Name == "Start"); var initMethod = assembly.MainModule.ImportReference(originalInitMethod); var startMethod = assembly.MainModule.ImportReference(originalStartMethod); var methods = new List(); if (isCctor) { var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic); if (cctor == null) { cctor = new MethodDefinition(".cctor", MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName, assembly.MainModule.ImportReference(typeof(void))); entryType.Methods.Add(cctor); var il = cctor.Body.GetILProcessor(); il.Append(il.Create(OpCodes.Ret)); } methods.Add(cctor); } else { methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod)); } if (!methods.Any()) throw new Exception("The entrypoint method is invalid! Please check your config.ini"); foreach (var method in methods) { var il = method.Body.GetILProcessor(); var ins = il.Body.Instructions.First(); il.InsertBefore(ins, il.Create(OpCodes.Ldstr, Paths.ExecutablePath)); //containerExePath il.InsertBefore(ins, il.Create(OpCodes .Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader) il.InsertBefore(ins, il.Create(OpCodes.Call, initMethod)); //Chainloader.Initialize(string containerExePath, bool startConsole = true) il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod)); } } } /// /// Allocates a console window for use by BepInEx safely. /// public static void AllocateConsole() { bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx")); bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx")); if (!console) return; try { ConsoleWindow.Attach(); var encoding = (uint)Encoding.UTF8.CodePage; if (shiftjis) encoding = 932; ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } catch (Exception ex) { Logger.Log(LogLevel.Error, "Failed to allocate console!"); Logger.Log(LogLevel.Error, ex); } } } }