using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using BepInEx.Logging;
using BepInEx.Preloader.Patcher;
using Mono.Cecil;
using Mono.Cecil.Cil;
using UnityInjector.ConsoleUtil;
using MethodAttributes = Mono.Cecil.MethodAttributes;
namespace BepInEx.Preloader
{
///
/// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
///
internal static class Preloader
{
///
/// The log writer that is specific to the preloader.
///
private static PreloaderLogWriter PreloaderLog { get; set; }
public static void Run()
{
try
{
AllocateConsole();
UnityPatches.Apply();
PreloaderLog =
new PreloaderLogWriter(
Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
PreloaderLog.Enabled = true;
string consoleTile =
$"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
ConsoleWindow.Title = consoleTile;
Logger.SetLogger(PreloaderLog);
PreloaderLog.WriteLine(consoleTile);
//See BuildInfoAttribute for more information about this section.
object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
if (attributes.Length > 0)
{
var attribute = (BuildInfoAttribute)attributes[0];
PreloaderLog.WriteLine(attribute.Info);
}
Logger.Log(LogLevel.Message, "Preloader started");
string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
AssemblyPatcher.AddPatcher(new PatcherPlugin
{ TargetDLLs = new[] { entrypointAssembly }, Patcher = PatchEntrypoint });
AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath, GetPatcherMethods);
AssemblyPatcher.PatchAndLoad(Paths.ManagedPath);
AssemblyPatcher.DisposePatchers();
}
catch (Exception ex)
{
Logger.Log(LogLevel.Fatal, "Could not run preloader!");
Logger.Log(LogLevel.Fatal, ex);
PreloaderLog.Enabled = false;
try
{
if (!ConsoleWindow.IsAttatched)
{
//if we've already attached the console, then the log will already be written to the console
AllocateConsole();
Console.Write(PreloaderLog);
}
}
finally
{
File.WriteAllText(
Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
PreloaderLog + "\r\n" + ex);
PreloaderLog.Dispose();
PreloaderLog = null;
}
}
}
///
/// Scans the assembly for classes that use the patcher contract, and returns a list of valid patchers.
///
/// The assembly to scan.
/// A list of assembly patchers that were found in the assembly.
public static List GetPatcherMethods(Assembly assembly)
{
var patcherMethods = new List();
var flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase;
foreach (var type in assembly.GetExportedTypes())
try
{
if (type.IsInterface)
continue;
var targetsProperty = type.GetProperty("TargetDLLs",
flags,
null,
typeof(IEnumerable),
Type.EmptyTypes,
null);
//first try get the ref patcher method
var patcher = type.GetMethod("Patch",
flags,
null,
CallingConventions.Any,
new[] { typeof(AssemblyDefinition).MakeByRefType() },
null);
if (patcher == null) //otherwise try getting the non-ref patcher method
patcher = type.GetMethod("Patch",
flags,
null,
CallingConventions.Any,
new[] { typeof(AssemblyDefinition) },
null);
if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
continue;
var assemblyPatcher = new PatcherPlugin();
assemblyPatcher.Name = $"{assembly.GetName().Name}{type.FullName}";
assemblyPatcher.Patcher = (ref AssemblyDefinition ass) =>
{
//we do the array fuckery here to get the ref result out
object[] args = { ass };
patcher.Invoke(null, args);
ass = (AssemblyDefinition)args[0];
};
assemblyPatcher.TargetDLLs = (IEnumerable)targetsProperty.GetValue(null, null);
var initMethod = type.GetMethod("Initialize",
flags,
null,
CallingConventions.Any,
Type.EmptyTypes,
null);
if (initMethod != null)
assemblyPatcher.Initializer = () => initMethod.Invoke(null, null);
var finalizeMethod = type.GetMethod("Finish",
flags,
null,
CallingConventions.Any,
Type.EmptyTypes,
null);
if (finalizeMethod != null)
assemblyPatcher.Finalizer = () => finalizeMethod.Invoke(null, null);
}
catch (Exception ex)
{
Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
Logger.Log(LogLevel.Warning, $"{ex}");
}
Logger.Log(LogLevel.Info,
$"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}");
return patcherMethods;
}
///
/// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
///
/// The assembly that will be attempted to be patched.
public static void PatchEntrypoint(ref AssemblyDefinition assembly)
{
if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
throw new Exception(
"BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader");
bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
if (entryType == null)
throw new Exception("The entrypoint type is invalid! Please check your config.ini");
using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
{
var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
.First(x => x.Name == "Initialize");
var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
.First(x => x.Name == "Start");
var initMethod = assembly.MainModule.ImportReference(originalInitMethod);
var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
var methods = new List();
if (isCctor)
{
var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
if (cctor == null)
{
cctor = new MethodDefinition(".cctor",
MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
| MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
assembly.MainModule.ImportReference(typeof(void)));
entryType.Methods.Add(cctor);
var il = cctor.Body.GetILProcessor();
il.Append(il.Create(OpCodes.Ret));
}
methods.Add(cctor);
}
else
{
methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
}
if (!methods.Any())
throw new Exception("The entrypoint method is invalid! Please check your config.ini");
foreach (var method in methods)
{
var il = method.Body.GetILProcessor();
var ins = il.Body.Instructions.First();
il.InsertBefore(ins, il.Create(OpCodes.Ldstr, Paths.ExecutablePath)); //containerExePath
il.InsertBefore(ins,
il.Create(OpCodes
.Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader)
il.InsertBefore(ins,
il.Create(OpCodes.Call,
initMethod)); //Chainloader.Initialize(string containerExePath, bool startConsole = true)
il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod));
}
}
}
///
/// Allocates a console window for use by BepInEx safely.
///
public static void AllocateConsole()
{
bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
if (!console)
return;
try
{
ConsoleWindow.Attach();
var encoding = (uint)Encoding.UTF8.CodePage;
if (shiftjis)
encoding = 932;
ConsoleEncoding.ConsoleCodePage = encoding;
Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
}
catch (Exception ex)
{
Logger.Log(LogLevel.Error, "Failed to allocate console!");
Logger.Log(LogLevel.Error, ex);
}
}
}
}