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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Common;
- using Mono.Cecil;
- namespace BepInEx.Bootstrap
- {
- /// <summary>
- /// Delegate used in patching assemblies.
- /// </summary>
- /// <param name="assembly">The assembly that is being patched.</param>
- public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
- /// <summary>
- /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and loading assemblies one at a time.
- /// </summary>
- public static class AssemblyPatcher
- {
- /// <summary>
- /// Configuration value of whether assembly dumping is enabled or not.
- /// </summary>
- private static bool DumpingEnabled => bool.TryParse(Config.GetEntry("preloader-dumpassemblies", "false"), out bool result) ? result : false;
- /// <summary>
- /// Patches and loads an entire directory of assemblies.
- /// </summary>
- /// <param name="directory">The directory to load assemblies from.</param>
- /// <param name="patcherMethodDictionary">The dictionary of patchers and their targeted assembly filenames which they are patching.</param>
- public static void PatchAll(string directory, IDictionary<AssemblyPatcherDelegate, IEnumerable<string>> patcherMethodDictionary, IEnumerable<Action> Initializers = null, IEnumerable<Action> Finalizers = null)
- {
- //run all initializers
- if (Initializers != null)
- foreach (Action init in Initializers)
- init.Invoke();
- //load all the requested assemblies
- List<AssemblyDefinition> assemblies = new List<AssemblyDefinition>();
- Dictionary<AssemblyDefinition, string> assemblyFilenames = new Dictionary<AssemblyDefinition, string>();
- foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
- {
- var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
-
- //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
- //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
- //It's also generally dangerous to change system.dll since so many things rely on it,
- // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
- if (assembly.Name.Name == "System"
- || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
- {
- #if CECIL_10
- assembly.Dispose();
- #endif
- continue;
- }
- assemblies.Add(assembly);
- assemblyFilenames[assembly] = Path.GetFileName(assemblyPath);
- }
- //generate a dictionary of each assembly's dependencies
- Dictionary<AssemblyDefinition, IList<AssemblyDefinition>> assemblyDependencyDict = new Dictionary<AssemblyDefinition, IList<AssemblyDefinition>>();
-
- foreach (AssemblyDefinition assembly in assemblies)
- {
- assemblyDependencyDict[assembly] = new List<AssemblyDefinition>();
- foreach (var dependencyRef in assembly.MainModule.AssemblyReferences)
- {
- var dependencyAssembly = assemblies.FirstOrDefault(x => x.FullName == dependencyRef.FullName);
- if (dependencyAssembly != null)
- assemblyDependencyDict[assembly].Add(dependencyAssembly);
- }
- }
- //sort the assemblies so load the assemblies that are dependant upon first
- AssemblyDefinition[] sortedAssemblies = Utility.TopologicalSort(assemblies, x => assemblyDependencyDict[x]).ToArray();
- List<string> sortedAssemblyFilenames = sortedAssemblies.Select(x => assemblyFilenames[x]).ToList();
- //call the patchers on the assemblies
- foreach (var patcherMethod in patcherMethodDictionary)
- {
- foreach (string assemblyFilename in patcherMethod.Value)
- {
- int index = sortedAssemblyFilenames.FindIndex(x => x == assemblyFilename);
- if (index < 0)
- continue;
- Patch(ref sortedAssemblies[index], patcherMethod.Key);
- }
- }
- for (int i = 0; i < sortedAssemblies.Length; i++)
- {
- string filename = Path.GetFileName(assemblyFilenames[sortedAssemblies[i]]);
- if (DumpingEnabled)
- {
- using (MemoryStream mem = new MemoryStream())
- {
- string dirPath = Path.Combine(Preloader.PluginPath, "DumpedAssemblies");
- if (!Directory.Exists(dirPath))
- Directory.CreateDirectory(dirPath);
-
- sortedAssemblies[i].Write(mem);
- File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
- }
- }
- Load(sortedAssemblies[i]);
- #if CECIL_10
- sortedAssemblies[i].Dispose();
- #endif
- }
-
- //run all finalizers
- if (Finalizers != null)
- foreach (Action finalizer in Finalizers)
- finalizer.Invoke();
- }
- /// <summary>
- /// Patches an individual assembly, without loading it.
- /// </summary>
- /// <param name="assembly">The assembly definition to apply the patch to.</param>
- /// <param name="patcherMethod">The patcher to use to patch the assembly definition.</param>
- public static void Patch(ref AssemblyDefinition assembly, AssemblyPatcherDelegate patcherMethod)
- {
- patcherMethod.Invoke(ref assembly);
- }
- /// <summary>
- /// Loads an individual assembly defintion into the CLR.
- /// </summary>
- /// <param name="assembly">The assembly to load.</param>
- public static void Load(AssemblyDefinition assembly)
- {
- using (MemoryStream assemblyStream = new MemoryStream())
- {
- assembly.Write(assemblyStream);
- Assembly.Load(assemblyStream.ToArray());
- }
- }
- }
- }
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