using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using BepInEx.Common;
using Mono.Cecil;
namespace BepInEx.Bootstrap
{
///
/// Delegate used in patching assemblies.
///
/// The assembly that is being patched.
public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
///
/// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and loading assemblies one at a time.
///
public static class AssemblyPatcher
{
///
/// Configuration value of whether assembly dumping is enabled or not.
///
private static bool DumpingEnabled => bool.TryParse(Config.GetEntry("preloader-dumpassemblies", "false"), out bool result) ? result : false;
///
/// Patches and loads an entire directory of assemblies.
///
/// The directory to load assemblies from.
/// The dictionary of patchers and their targeted assembly filenames which they are patching.
public static void PatchAll(string directory, IDictionary> patcherMethodDictionary, IEnumerable Initializers = null, IEnumerable Finalizers = null)
{
//run all initializers
if (Initializers != null)
foreach (Action init in Initializers)
init.Invoke();
//load all the requested assemblies
List assemblies = new List();
Dictionary assemblyFilenames = new Dictionary();
foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
{
var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
//NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
//System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
//It's also generally dangerous to change system.dll since so many things rely on it,
// and it's already loaded into the appdomain since this loader references it, so we might as well skip it
if (assembly.Name.Name == "System"
|| assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
{
#if CECIL_10
assembly.Dispose();
#endif
continue;
}
assemblies.Add(assembly);
assemblyFilenames[assembly] = Path.GetFileName(assemblyPath);
}
//generate a dictionary of each assembly's dependencies
Dictionary> assemblyDependencyDict = new Dictionary>();
foreach (AssemblyDefinition assembly in assemblies)
{
assemblyDependencyDict[assembly] = new List();
foreach (var dependencyRef in assembly.MainModule.AssemblyReferences)
{
var dependencyAssembly = assemblies.FirstOrDefault(x => x.FullName == dependencyRef.FullName);
if (dependencyAssembly != null)
assemblyDependencyDict[assembly].Add(dependencyAssembly);
}
}
//sort the assemblies so load the assemblies that are dependant upon first
AssemblyDefinition[] sortedAssemblies = Utility.TopologicalSort(assemblies, x => assemblyDependencyDict[x]).ToArray();
List sortedAssemblyFilenames = sortedAssemblies.Select(x => assemblyFilenames[x]).ToList();
//call the patchers on the assemblies
foreach (var patcherMethod in patcherMethodDictionary)
{
foreach (string assemblyFilename in patcherMethod.Value)
{
int index = sortedAssemblyFilenames.FindIndex(x => x == assemblyFilename);
if (index < 0)
continue;
Patch(ref sortedAssemblies[index], patcherMethod.Key);
}
}
for (int i = 0; i < sortedAssemblies.Length; i++)
{
string filename = Path.GetFileName(assemblyFilenames[sortedAssemblies[i]]);
if (DumpingEnabled)
{
using (MemoryStream mem = new MemoryStream())
{
string dirPath = Path.Combine(Preloader.PluginPath, "DumpedAssemblies");
if (!Directory.Exists(dirPath))
Directory.CreateDirectory(dirPath);
sortedAssemblies[i].Write(mem);
File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
}
}
Load(sortedAssemblies[i]);
#if CECIL_10
sortedAssemblies[i].Dispose();
#endif
}
//run all finalizers
if (Finalizers != null)
foreach (Action finalizer in Finalizers)
finalizer.Invoke();
}
///
/// Patches an individual assembly, without loading it.
///
/// The assembly definition to apply the patch to.
/// The patcher to use to patch the assembly definition.
public static void Patch(ref AssemblyDefinition assembly, AssemblyPatcherDelegate patcherMethod)
{
patcherMethod.Invoke(ref assembly);
}
///
/// Loads an individual assembly defintion into the CLR.
///
/// The assembly to load.
public static void Load(AssemblyDefinition assembly)
{
using (MemoryStream assemblyStream = new MemoryStream())
{
assembly.Write(assemblyStream);
Assembly.Load(assemblyStream.ToArray());
}
}
}
}