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- using System.Reflection;
- using JoystickTriggerFix;
- #region Assembly attributes
- /*
- * These attributes define various metainformation of the generated DLL.
- * In general, you don't need to touch these. Instead, edit the values in PluginInfo.
- */
- [assembly: AssemblyVersion(PluginInfo.PLUGIN_VERSION)]
- [assembly: AssemblyTitle(PluginInfo.PLUGIN_NAME + " (" + PluginInfo.PLUGIN_ID + ")")]
- [assembly: AssemblyProduct(PluginInfo.PLUGIN_NAME)]
- #endregion
- namespace JoystickTriggerFix
- {
- /// <summary>
- /// The main metadata of the plugin.
- /// This information is used for BepInEx plugin metadata.
- /// </summary>
- /// <remarks>
- /// See also description of BepInEx metadata:
- /// https://bepinex.github.io/bepinex_docs/master/articles/dev_guide/plugin_tutorial/2_plugin_start.html#basic-information-about-the-plug-in
- /// </remarks>
- internal static class PluginInfo
- {
- /// <summary>
- /// Human-readable name of the plugin. In general, it should be short and concise.
- /// This is the name that is shown to the users who run BepInEx and to modders that inspect BepInEx logs.
- /// </summary>
- public const string PLUGIN_NAME = "Joystick Fix";
- /// <summary>
- /// Unique ID of the plugin.
- /// This must be a unique string that contains only characters a-z, 0-9 underscores (_) and dots (.)
- /// Prefer using the reverse domain name notation: https://eqdn.tech/reverse-domain-notation/
- ///
- /// When creating Harmony patches, prefer using this ID for Harmony instances as well.
- /// </summary>
- public const string PLUGIN_ID = "org.bepinex.joystick.fix";
- /// <summary>
- /// Version of the plugin. Must be in form <major>.<minor>.<build>.<revision>.
- /// Major and minor versions are mandatory, but build and revision can be left unspecified.
- /// </summary>
- public const string PLUGIN_VERSION = "1.0.0";
- }
- }
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