using System.Reflection;
using JoystickTriggerFix;
#region Assembly attributes
/*
* These attributes define various metainformation of the generated DLL.
* In general, you don't need to touch these. Instead, edit the values in PluginInfo.
*/
[assembly: AssemblyVersion(PluginInfo.PLUGIN_VERSION)]
[assembly: AssemblyTitle(PluginInfo.PLUGIN_NAME + " (" + PluginInfo.PLUGIN_ID + ")")]
[assembly: AssemblyProduct(PluginInfo.PLUGIN_NAME)]
#endregion
namespace JoystickTriggerFix
{
///
/// The main metadata of the plugin.
/// This information is used for BepInEx plugin metadata.
///
///
/// See also description of BepInEx metadata:
/// https://bepinex.github.io/bepinex_docs/master/articles/dev_guide/plugin_tutorial/2_plugin_start.html#basic-information-about-the-plug-in
///
internal static class PluginInfo
{
///
/// Human-readable name of the plugin. In general, it should be short and concise.
/// This is the name that is shown to the users who run BepInEx and to modders that inspect BepInEx logs.
///
public const string PLUGIN_NAME = "Joystick Fix";
///
/// Unique ID of the plugin.
/// This must be a unique string that contains only characters a-z, 0-9 underscores (_) and dots (.)
/// Prefer using the reverse domain name notation: https://eqdn.tech/reverse-domain-notation/
///
/// When creating Harmony patches, prefer using this ID for Harmony instances as well.
///
public const string PLUGIN_ID = "org.bepinex.joystick.fix";
///
/// Version of the plugin. Must be in form ....
/// Major and minor versions are mandatory, but build and revision can be left unspecified.
///
public const string PLUGIN_VERSION = "1.0.0";
}
}