YotogiCommonButtons.cs 627 B

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  1. using System;
  2. using UnityEngine;
  3. public class YotogiCommonButtons : MonoBehaviour
  4. {
  5. public void Awake()
  6. {
  7. GameObject childObject = UTY.GetChildObject(base.gameObject, "UnderButtonGroup", false);
  8. this.next_btn_ = UTY.GetChildObject(childObject, "Next", false).GetComponent<UIButton>();
  9. this.viwe_reset_btn_ = UTY.GetChildObject(childObject, "ViweReset", false).GetComponent<UIButton>();
  10. }
  11. public UIButton next_btn
  12. {
  13. get
  14. {
  15. return this.next_btn_;
  16. }
  17. }
  18. public UIButton viwe_reset_btn
  19. {
  20. get
  21. {
  22. return this.viwe_reset_btn_;
  23. }
  24. }
  25. private UIButton next_btn_;
  26. private UIButton viwe_reset_btn_;
  27. }