using System; using UnityEngine; public class YotogiCommonButtons : MonoBehaviour { public void Awake() { GameObject childObject = UTY.GetChildObject(base.gameObject, "UnderButtonGroup", false); this.next_btn_ = UTY.GetChildObject(childObject, "Next", false).GetComponent(); this.viwe_reset_btn_ = UTY.GetChildObject(childObject, "ViweReset", false).GetComponent(); } public UIButton next_btn { get { return this.next_btn_; } } public UIButton viwe_reset_btn { get { return this.viwe_reset_btn_; } } private UIButton next_btn_; private UIButton viwe_reset_btn_; }