AMTarget.cs 297 B

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  1. using System;
  2. using UnityEngine;
  3. public class AMTarget : MonoBehaviour
  4. {
  5. private void OnDrawGizmos()
  6. {
  7. Gizmos.color = new Color(0.9607843f, 0.41960785f, 0.11764706f, 1f);
  8. Gizmos.DrawSphere(base.transform.position, 0.2f * (this.gizmo_size / 0.1f));
  9. }
  10. public float gizmo_size = 0.1f;
  11. }