using System; using UnityEngine; public class AMTarget : MonoBehaviour { private void OnDrawGizmos() { Gizmos.color = new Color(0.9607843f, 0.41960785f, 0.11764706f, 1f); Gizmos.DrawSphere(base.transform.position, 0.2f * (this.gizmo_size / 0.1f)); } public float gizmo_size = 0.1f; }