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- using System;
- using I2.Loc;
- using UnityEngine;
- using UnityEngine.Events;
- using wf;
- public class YotogiSkillNameHoverPlate : MonoBehaviour
- {
- private void Awake()
- {
- this.label = base.GetComponent<UILabel>();
- this.bg = base.transform.parent.gameObject.GetComponent<UISprite>();
- }
- public void ClearName()
- {
- if (this.label == null)
- {
- return;
- }
- this.label.text = string.Empty;
- Utility.SetLocalizeTerm(this.label, string.Empty, false);
- }
- public void SetName(string skillName, string skillNameTerm, bool isExpLock)
- {
- if (this.label == null)
- {
- return;
- }
- if (isExpLock)
- {
- this.label.text = skillName + "(EXPロック)";
- }
- else
- {
- this.label.text = skillName;
- }
- if (Product.supportMultiLanguage)
- {
- Localize localize = this.label.GetComponent<Localize>();
- if (localize == null)
- {
- localize = this.label.gameObject.AddComponent<Localize>();
- localize.LocalizeEventExecEnd.AddListener(new UnityAction(this.OnLocalizeEvent));
- }
- localize.TermArgs = new Localize.ArgsPair[2];
- localize.TermArgs[0] = Localize.ArgsPair.Create(skillNameTerm, true);
- localize.TermArgs[1] = ((!isExpLock) ? Localize.ArgsPair.Create(string.Empty, false) : Localize.ArgsPair.Create("SceneYotogi/(EXPロック)", true));
- localize.SetTerm("SceneYotogi/スキル選択スキル名表記");
- }
- this.LabelPixelPerfect();
- }
- public void LabelPixelPerfect()
- {
- if (this.label == null)
- {
- return;
- }
- this.label.width = 0;
- this.label.MakePixelPerfect();
- this.bg.width = this.label.width + 20;
- }
- private void OnLocalizeEvent()
- {
- this.LabelPixelPerfect();
- }
- private UILabel label;
- private UISprite bg;
- }
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