using System; using I2.Loc; using UnityEngine; using UnityEngine.Events; using wf; public class YotogiSkillNameHoverPlate : MonoBehaviour { private void Awake() { this.label = base.GetComponent(); this.bg = base.transform.parent.gameObject.GetComponent(); } public void ClearName() { if (this.label == null) { return; } this.label.text = string.Empty; Utility.SetLocalizeTerm(this.label, string.Empty, false); } public void SetName(string skillName, string skillNameTerm, bool isExpLock) { if (this.label == null) { return; } if (isExpLock) { this.label.text = skillName + "(EXPロック)"; } else { this.label.text = skillName; } if (Product.supportMultiLanguage) { Localize localize = this.label.GetComponent(); if (localize == null) { localize = this.label.gameObject.AddComponent(); localize.LocalizeEventExecEnd.AddListener(new UnityAction(this.OnLocalizeEvent)); } localize.TermArgs = new Localize.ArgsPair[2]; localize.TermArgs[0] = Localize.ArgsPair.Create(skillNameTerm, true); localize.TermArgs[1] = ((!isExpLock) ? Localize.ArgsPair.Create(string.Empty, false) : Localize.ArgsPair.Create("SceneYotogi/(EXPロック)", true)); localize.SetTerm("SceneYotogi/スキル選択スキル名表記"); } this.LabelPixelPerfect(); } public void LabelPixelPerfect() { if (this.label == null) { return; } this.label.width = 0; this.label.MakePixelPerfect(); this.bg.width = this.label.width + 20; } private void OnLocalizeEvent() { this.LabelPixelPerfect(); } private UILabel label; private UISprite bg; }