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- using System;
- namespace UnityEngine.PostProcessing
- {
- public class PostProcessingProfile : ScriptableObject
- {
- public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
- public FogModel fog = new FogModel();
- public AntialiasingModel antialiasing = new AntialiasingModel();
- public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
- public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
- public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
- public MotionBlurModel motionBlur = new MotionBlurModel();
- public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
- public BloomModel bloom = new BloomModel();
- public ColorGradingModel colorGrading = new ColorGradingModel();
- public UserLutModel userLut = new UserLutModel();
- public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
- public GrainModel grain = new GrainModel();
- public VignetteModel vignette = new VignetteModel();
- public DitheringModel dithering = new DitheringModel();
- }
- }
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