PostProcessingProfile.cs 1.1 KB

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  1. using System;
  2. namespace UnityEngine.PostProcessing
  3. {
  4. public class PostProcessingProfile : ScriptableObject
  5. {
  6. public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
  7. public FogModel fog = new FogModel();
  8. public AntialiasingModel antialiasing = new AntialiasingModel();
  9. public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
  10. public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
  11. public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
  12. public MotionBlurModel motionBlur = new MotionBlurModel();
  13. public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
  14. public BloomModel bloom = new BloomModel();
  15. public ColorGradingModel colorGrading = new ColorGradingModel();
  16. public UserLutModel userLut = new UserLutModel();
  17. public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
  18. public GrainModel grain = new GrainModel();
  19. public VignetteModel vignette = new VignetteModel();
  20. public DitheringModel dithering = new DitheringModel();
  21. }
  22. }