PostProcessingComponentCommandBuffer.cs 366 B

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  1. using System;
  2. using UnityEngine.Rendering;
  3. namespace UnityEngine.PostProcessing
  4. {
  5. public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
  6. {
  7. public abstract CameraEvent GetCameraEvent();
  8. public abstract string GetName();
  9. public abstract void PopulateCommandBuffer(CommandBuffer cb);
  10. }
  11. }