- using System;
- using UnityEngine.Rendering;
- namespace UnityEngine.PostProcessing
- {
- public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
- {
- public abstract CameraEvent GetCameraEvent();
- public abstract string GetName();
- public abstract void PopulateCommandBuffer(CommandBuffer cb);
- }
- }
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