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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using I2.Loc;
- using PlayerStatus;
- using UnityEngine;
- using wf;
- public class GameInShopMain : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.camera_move_support_ = base.gameObject.AddComponent<WfCameraMoveSupport>();
- this.trialwear_button_ = UTY.GetChildObject(base.root_obj, "TrialWear", false).GetComponent<UIButton>();
- this.trialwear_reset_button_ = UTY.GetChildObject(base.root_obj, "TrialWearReset", false).GetComponent<UIButton>();
- this.viwe_reset_button_ = UTY.GetChildObject(base.root_obj, "ViweReset", false).GetComponent<UIButton>();
- this.item_info_window_ = UTY.GetChildObject(base.root_obj, "Window-ItemInfo", false).GetComponent<ItemInfoWnd>();
- this.item_info_window_.gameObject.SetActive(true);
- this.ok_button_ = UTY.GetChildObject(base.root_obj, "OK", false).GetComponent<UIButton>();
- this.ok_button_.onClick.Clear();
- EventDelegate.Add(this.ok_button_.onClick, new EventDelegate.Callback(this.OnClickOK));
- this.panel_dic_.Add("メインカテゴリー", new GameInShopMain.PanesSet());
- this.panel_dic_["メインカテゴリー"].grid = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false).GetComponent<UIGrid>();
- this.panel_dic_["メインカテゴリー"].scroll_view = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content", false).GetComponent<UIScrollView>();
- this.panel_dic_["メインカテゴリー"].tab_panel_ = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false).GetComponent<UIWFTabPanel>();
- this.panel_dic_.Add("サブカテゴリー", new GameInShopMain.PanesSet());
- this.panel_dic_["サブカテゴリー"].grid = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false).GetComponent<UIGrid>();
- this.panel_dic_["サブカテゴリー"].scroll_view = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content", false).GetComponent<UIScrollView>();
- this.panel_dic_["サブカテゴリー"].tab_panel_ = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false).GetComponent<UIWFTabPanel>();
- this.panel_dic_.Add("アイテムリスト", new GameInShopMain.PanesSet());
- this.panel_dic_["アイテムリスト"].grid = UTY.GetChildObject(base.root_obj, "ItemList/Content/Parent", false).GetComponent<UIGrid>();
- this.panel_dic_["アイテムリスト"].scroll_view = UTY.GetChildObject(base.root_obj, "ItemList/Content", false).GetComponent<UIScrollView>();
- this.panel_dic_["アイテムリスト"].tab_panel_ = null;
- EventDelegate.Add(this.trialwear_button_.onClick, new EventDelegate.Callback(this.TrialWear));
- EventDelegate.Add(this.trialwear_reset_button_.onClick, new EventDelegate.Callback(this.ResetTrialWear));
- this.lineup_list_.Clear();
- this.access_lineup_dic_.Clear();
- for (int i = 0; i < Shop.category_name_list.Count; i++)
- {
- List<KeyValuePair<string, List<Shop.ItemDataBase>>> list = new List<KeyValuePair<string, List<Shop.ItemDataBase>>>();
- Dictionary<string, List<Shop.ItemDataBase>> dictionary = new Dictionary<string, List<Shop.ItemDataBase>>();
- for (int j = 0; j < Shop.category_name_list[i].Value.Count; j++)
- {
- KeyValuePair<string, List<Shop.ItemDataBase>> item = new KeyValuePair<string, List<Shop.ItemDataBase>>(Shop.category_name_list[i].Value[j], new List<Shop.ItemDataBase>());
- list.Add(item);
- dictionary.Add(Shop.category_name_list[i].Value[j], item.Value);
- }
- this.lineup_list_.Add(new KeyValuePair<string, List<KeyValuePair<string, List<Shop.ItemDataBase>>>>(Shop.category_name_list[i].Key, list));
- this.access_lineup_dic_.Add(Shop.category_name_list[i].Key, dictionary);
- }
- GameObject childObject = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false);
- GameObject childObject2 = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false);
- Func<GameObject, string, UIButton> func = delegate(GameObject parent, string name)
- {
- GameObject gameObject = Utility.CreatePrefab(parent, "SceneShop/Prefab/CategoryButton", true);
- gameObject.name = name;
- UILabel component = UTY.GetChildObject(gameObject, "Label", false).GetComponent<UILabel>();
- component.text = gameObject.name;
- Localize component2 = component.GetComponent<Localize>();
- if (Product.supportMultiLanguage && component2 != null)
- {
- string[] array = new string[]
- {
- "SceneShop/メインカテゴリー/",
- "SceneShop/サブカテゴリー/",
- "SceneEdit/カテゴリー/サブ/"
- };
- foreach (string str in array)
- {
- if (LocalizationManager.ContainsTerm(str + gameObject.name))
- {
- component2.SetTerm(str + gameObject.name);
- break;
- }
- }
- }
- return UTY.GetChildObject(gameObject, "Button", false).GetComponent<UIButton>();
- };
- for (int k = 0; k < Shop.category_name_list.Count; k++)
- {
- string key = Shop.category_name_list[k].Key;
- UIButton key2 = func(childObject, key);
- Dictionary<string, UIButton> dictionary2 = new Dictionary<string, UIButton>();
- for (int l = 0; l < Shop.category_name_list[k].Value.Count; l++)
- {
- string text = Shop.category_name_list[k].Value[l];
- UIButton value = func(childObject2, text);
- dictionary2.Add(text, value);
- }
- this.category_button_dic_.Add(key, new KeyValuePair<UIButton, Dictionary<string, UIButton>>(key2, dictionary2));
- }
- this.game_in_shop_ = base.transform.parent.gameObject.GetComponent<GameInShop>();
- }
- protected override void OnCall()
- {
- Shop.CheckClubGradeShopLineup(GameMain.Instance.CharacterMgr.status.clubGrade);
- Shop.CheckBuildingShopLineup();
- this.labelMoney.text = GameMain.Instance.CharacterMgr.status.moneyText;
- this.item_info_window_.transform.localPosition = new Vector3(7f, -600f, 0f);
- this.CheckCardSet();
- this.maid_ = GameMain.Instance.CharacterMgr.GetMaid(0);
- if (this.maid_ == null || !this.maid_.status.leader)
- {
- Maid x = null;
- for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++)
- {
- Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i);
- if (stockMaid.status.leader)
- {
- x = stockMaid;
- break;
- }
- }
- if (x == null)
- {
- x = GameMain.Instance.CharacterMgr.GetStockMaid(0);
- }
- this.maid_ = x;
- GameMain.Instance.CharacterMgr.SetActiveMaid(this.maid_, 0);
- }
- this.maid_.Visible = true;
- SceneEdit.AllProcPropSeqStart(this.maid_);
- this.player_ = GameMain.Instance.CharacterMgr.status;
- foreach (KeyValuePair<string, Dictionary<string, List<Shop.ItemDataBase>>> keyValuePair in this.access_lineup_dic_)
- {
- foreach (KeyValuePair<string, List<Shop.ItemDataBase>> keyValuePair2 in keyValuePair.Value)
- {
- keyValuePair2.Value.Clear();
- }
- }
- this.trialwear_data_.Clear();
- this.trialwear_button_.isEnabled = false;
- this.trialwear_reset_button_.isEnabled = false;
- this.select_item_id_ = -1;
- this.lineup_list_.Clear();
- Shop.CheckGroupItemData();
- ReadOnlyDictionary<int, ShopItemStatus> shopLineups = this.player_.shopLineups;
- foreach (int key in shopLineups.GetKeyArray())
- {
- if (Shop.item_data_dic.ContainsKey(key))
- {
- Shop.ItemDataBase itemDataBase = Shop.item_data_dic[key];
- NDebug.Assert(this.access_lineup_dic_.ContainsKey(itemDataBase.main_category), string.Concat(new object[]
- {
- "ID[",
- itemDataBase.id,
- "]に設定されているメインカテゴリー[",
- itemDataBase.main_category,
- "]は定義されていません"
- }));
- NDebug.Assert(this.access_lineup_dic_[itemDataBase.main_category].ContainsKey(itemDataBase.sub_category), string.Concat(new object[]
- {
- "ID[",
- itemDataBase.id,
- "]に設定されているサブカテゴリー[",
- itemDataBase.sub_category,
- "]は定義されていません"
- }));
- if (itemDataBase.valid_bg_id_list.Contains(this.game_in_shop_.select_bg_id))
- {
- this.access_lineup_dic_[itemDataBase.main_category][itemDataBase.sub_category].Add(itemDataBase);
- }
- }
- }
- HashSet<string> hashSet = new HashSet<string>();
- foreach (KeyValuePair<string, Dictionary<string, List<Shop.ItemDataBase>>> keyValuePair3 in this.access_lineup_dic_)
- {
- foreach (KeyValuePair<string, List<Shop.ItemDataBase>> keyValuePair4 in keyValuePair3.Value)
- {
- for (int k = 0; k < keyValuePair4.Value.Count; k++)
- {
- hashSet.Add(keyValuePair4.Value[k].main_category);
- }
- }
- }
- UIWFTabButton uiwftabButton = null;
- foreach (KeyValuePair<string, KeyValuePair<UIButton, Dictionary<string, UIButton>>> keyValuePair5 in this.category_button_dic_)
- {
- keyValuePair5.Value.Key.onClick.Clear();
- bool flag = hashSet.Contains(keyValuePair5.Key);
- keyValuePair5.Value.Key.transform.parent.gameObject.SetActive(flag);
- if (flag)
- {
- EventDelegate.Add(keyValuePair5.Value.Key.onClick, new EventDelegate.Callback(this.OnClickFromMainCategoryButton));
- if (uiwftabButton == null)
- {
- uiwftabButton = keyValuePair5.Value.Key.gameObject.GetComponent<UIWFTabButton>();
- }
- }
- foreach (KeyValuePair<string, UIButton> keyValuePair6 in keyValuePair5.Value.Value)
- {
- keyValuePair6.Value.transform.parent.gameObject.SetActive(false);
- }
- }
- this.panel_dic_["メインカテゴリー"].grid.Reposition();
- this.panel_dic_["メインカテゴリー"].scroll_view.ResetPosition();
- this.panel_dic_["メインカテゴリー"].tab_panel_.UpdateChildren();
- if (uiwftabButton != null)
- {
- this.panel_dic_["メインカテゴリー"].tab_panel_.Select(uiwftabButton);
- }
- this.wait_check_time_ = -1;
- this.InitMaidAndCamera(true);
- }
- protected void InitMaidAndCamera(bool is_start)
- {
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- if (!is_start)
- {
- GameMain.Instance.ScriptMgr.StopMotionScript();
- this.maid_.EyeToCamera(Maid.EyeMoveType.無し, 0f);
- this.maid_.Visible = false;
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- }
- }
- protected override bool IsCallFadeIn()
- {
- bool flag = !this.maid_.IsBusy;
- if (flag)
- {
- if (this.wait_check_time_ == -1)
- {
- this.wait_check_time_ = GameMain.tick_count;
- ScriptManager scriptMgr = GameMain.Instance.ScriptMgr;
- scriptMgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true, false);
- this.maid_.FaceAnime("通常", 1f, 0);
- this.maid_.FaceBlend("無し");
- return false;
- }
- if (this.wait_check_time_ + 500 > GameMain.tick_count)
- {
- return false;
- }
- this.maid_.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
- if (Shop.bg_data_dic[this.game_in_shop_.select_bg_id].use_stage_data != null)
- {
- Shop.bg_data_dic[this.game_in_shop_.select_bg_id].ChangeBg(this.maid_);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(Shop.bg_data_dic[this.game_in_shop_.select_bg_id].bg_prefab_name);
- CameraMain mainCamera = GameMain.Instance.MainCamera;
- Transform bone = this.maid_.body0.GetBone("Bip01 Head");
- mainCamera.SetTargetPos(bone.position - new Vector3(-0.01597595f, 0.224536926f, -0.043105565f), true);
- mainCamera.SetDistance(1.6f, true);
- mainCamera.SetAroundAngle(new Vector2(173.7126f, 9.999997f), true);
- }
- GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 181f - (float)Screen.width / 2f, 0f, 0f), false);
- this.camera_move_support_.SaveCameraPosition();
- Shop.bg_data_dic[this.game_in_shop_.select_bg_id].PlayBGM(0.5f);
- }
- return flag;
- }
- protected override void OnFinish()
- {
- if (this.trialwear_reset_button_.isEnabled)
- {
- this.trialwear_reset_button_.isEnabled = false;
- this.ResetTrialWear();
- }
- }
- public override void Update()
- {
- base.Update();
- if (base.fade_status == WfScreenChildren.FadeStatus.FadeEnd && !this.maid_.IsBusy)
- {
- this.InitMaidAndCamera(false);
- base.parent_mgr.CallScreen("Move");
- }
- }
- public void OnClickFromMainCategoryButton()
- {
- UIButton current = UIButton.current;
- this.select_main_category_ = current.transform.parent.name;
- GameObject childObject = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Arrow", false);
- HashSet<string> hashSet = new HashSet<string>();
- foreach (KeyValuePair<string, List<Shop.ItemDataBase>> keyValuePair in this.access_lineup_dic_[this.select_main_category_])
- {
- if (0 < keyValuePair.Value.Count)
- {
- hashSet.Add(keyValuePair.Key);
- }
- }
- foreach (KeyValuePair<string, KeyValuePair<UIButton, Dictionary<string, UIButton>>> keyValuePair2 in this.category_button_dic_)
- {
- foreach (KeyValuePair<string, UIButton> keyValuePair3 in keyValuePair2.Value.Value)
- {
- keyValuePair3.Value.onClick.Clear();
- keyValuePair3.Value.gameObject.GetComponent<UIWFTabButton>().SetSelect(false);
- keyValuePair3.Value.transform.parent.gameObject.SetActive(false);
- }
- }
- UIWFTabButton uiwftabButton = null;
- foreach (KeyValuePair<string, UIButton> keyValuePair4 in this.category_button_dic_[this.select_main_category_].Value)
- {
- bool flag = hashSet.Contains(keyValuePair4.Key);
- keyValuePair4.Value.transform.parent.gameObject.SetActive(flag);
- if (flag)
- {
- EventDelegate.Add(keyValuePair4.Value.onClick, new EventDelegate.Callback(this.OnClickFromSubCategoryButton));
- if (uiwftabButton == null)
- {
- uiwftabButton = keyValuePair4.Value.gameObject.GetComponent<UIWFTabButton>();
- }
- }
- }
- if (this.last_click_sub_category_button_.ContainsKey(this.select_main_category_))
- {
- uiwftabButton = this.last_click_sub_category_button_[this.select_main_category_];
- }
- this.panel_dic_["サブカテゴリー"].grid.Reposition();
- this.panel_dic_["サブカテゴリー"].scroll_view.ResetPosition();
- this.panel_dic_["サブカテゴリー"].tab_panel_.UpdateChildren();
- if (uiwftabButton != null)
- {
- this.panel_dic_["サブカテゴリー"].tab_panel_.Select(uiwftabButton);
- }
- Vector3 position = current.transform.TransformPoint(new Vector3(0f, 0f, 0f));
- Vector3 local_pos = childObject.transform.parent.InverseTransformPoint(position);
- local_pos.x = childObject.transform.localPosition.x;
- local_pos.y += 18f;
- Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f);
- iTween.MoveTo(childObject, args);
- }
- public void OnClickFromSubCategoryButton()
- {
- UIButton current = UIButton.current;
- this.select_sub_category_ = current.transform.parent.name;
- if (Shop.sub_category_dressingbutton_enabled.ContainsKey(this.select_sub_category_))
- {
- bool active = Shop.sub_category_dressingbutton_enabled[this.select_sub_category_];
- this.trialwear_button_.gameObject.SetActive(active);
- this.trialwear_reset_button_.gameObject.SetActive(active);
- this.viwe_reset_button_.gameObject.SetActive(active);
- }
- if (!this.last_click_sub_category_button_.ContainsKey(this.select_main_category_))
- {
- this.last_click_sub_category_button_.Add(this.select_main_category_, null);
- }
- this.last_click_sub_category_button_[this.select_main_category_] = UIWFTabButton.current;
- this.SetItemList(this.select_main_category_, this.select_sub_category_);
- GameObject childObject = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Arrow", false);
- Vector3 position = current.transform.TransformPoint(new Vector3(0f, 0f, 0f));
- Vector3 local_pos = childObject.transform.parent.InverseTransformPoint(position);
- local_pos.x = childObject.transform.localPosition.x;
- local_pos.y += 18f;
- Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f);
- iTween.MoveTo(childObject, args);
- }
- public void SetItemList(string main_category, string sub_category)
- {
- this.select_item_id_ = -1;
- this.trialwear_button_.isEnabled = false;
- Transform transform = this.panel_dic_["アイテムリスト"].grid.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- this.current_item_list_.Clear();
- this.panel_dic_["アイテムリスト"].grid.Reposition();
- this.panel_dic_["アイテムリスト"].scroll_view.ResetPosition();
- if (!this.access_lineup_dic_.ContainsKey(main_category) || !this.access_lineup_dic_[main_category].ContainsKey(sub_category))
- {
- return;
- }
- List<Shop.ItemDataBase> list = this.access_lineup_dic_[main_category][sub_category];
- for (int j = 0; j < list.Count; j++)
- {
- this.current_item_list_.Add(this.CreateShopItem(list[j]));
- }
- this.panel_dic_["アイテムリスト"].grid.Reposition();
- this.panel_dic_["アイテムリスト"].scroll_view.ResetPosition();
- }
- public ShopItem CreateShopItem(Shop.ItemDataBase add_item)
- {
- GameObject gameObject = Utility.CreatePrefab(this.panel_dic_["アイテムリスト"].grid.gameObject, "SceneShop/Prefab/ShopItem", true);
- ShopItem component = gameObject.GetComponent<ShopItem>();
- component.SetData(add_item, this.item_info_window_, new ShopItem.OnClickEvent(this.OnIconClick), new ShopItem.OnClickEvent(this.OnItemClick));
- return component;
- }
- public void TrialWear()
- {
- if (this.select_item_id_ < 0 || !Shop.item_data_dic.ContainsKey(this.select_item_id_))
- {
- return;
- }
- if (this.maid_.IsBusy)
- {
- return;
- }
- this.trialwear_data_.Save(this.maid_);
- this.trialwear_data_.apply_item_id_list.Add(this.select_item_id_);
- Shop.ItemDataBase itemDataBase = Shop.item_data_dic[this.select_item_id_];
- string[] trial_wear_item_menu_array = itemDataBase.trial_wear_item_menu_array;
- for (int i = 0; i < trial_wear_item_menu_array.Length; i++)
- {
- byte[] buffer = null;
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(trial_wear_item_menu_array[i]))
- {
- NDebug.Assert(afileBase.IsValid(), itemDataBase.name + "\nnot file open.");
- buffer = afileBase.ReadAll();
- }
- BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8);
- string text = binaryReader.ReadString();
- NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text);
- int num = binaryReader.ReadInt32();
- string text2 = binaryReader.ReadString();
- string text3 = binaryReader.ReadString();
- string text4 = binaryReader.ReadString();
- binaryReader.Close();
- buffer = null;
- this.maid_.SetProp(text4, trial_wear_item_menu_array[i], 0, false, false);
- if (!itemDataBase.enabled_mask_mode)
- {
- MPN key = (MPN)Enum.Parse(typeof(MPN), text4);
- if (SceneEditInfo.m_dicPartsTypeWearMode.ContainsKey(key))
- {
- TBody.MaskMode maskMode = SceneEditInfo.m_dicPartsTypeWearMode[key];
- this.maid_.body0.SetMaskMode(maskMode);
- }
- }
- }
- if (itemDataBase.enabled_mask_mode)
- {
- this.maid_.body0.SetMaskMode(itemDataBase.mask_mode);
- }
- SceneEdit.AllProcPropSeqStart(this.maid_);
- this.trialwear_reset_button_.isEnabled = true;
- }
- public void ResetTrialWear()
- {
- if (this.maid_.IsBusy)
- {
- return;
- }
- this.trialwear_reset_button_.isEnabled = false;
- this.trialwear_data_.Load(this.maid_);
- this.trialwear_data_.Clear();
- SceneEdit.AllProcPropSeqStart(this.maid_);
- this.maid_.body0.SetMaskMode(TBody.MaskMode.None);
- }
- private void OnIconClick(ShopItem item)
- {
- for (int i = 0; i < this.current_item_list_.Count; i++)
- {
- this.current_item_list_[i].SetFlameVisible(false);
- }
- if (this.select_item_id_ == item.item_data.id)
- {
- item.SetFlameVisible(false);
- this.select_item_id_ = -1;
- this.trialwear_button_.isEnabled = false;
- }
- else
- {
- item.SetFlameVisible(true);
- this.select_item_id_ = item.item_data.id;
- this.trialwear_button_.isEnabled = true;
- }
- }
- private void OnItemClick(ShopItem item)
- {
- GameMain.Instance.SoundMgr.PlaySystem("SE025.ogg");
- this.player_.money += (long)(item.item_data.price * -1);
- this.player_.totalPurchasePrice += (long)item.item_data.price;
- string[] item_menu_array = item.item_data.item_menu_array;
- if (item.item_data.type == Shop.ItemDataBase.Type.Parts)
- {
- if (Shop.item_data_group_dic.ContainsKey(item.item_data.id))
- {
- List<int> need_id_list = Shop.item_data_group_dic[item.item_data.id].need_id_list;
- for (int i = 0; i < need_id_list.Count; i++)
- {
- this.player_.SetShopLineupStatus(need_id_list[i], ShopItemStatus.Purchased);
- }
- }
- this.player_.SetShopLineupStatus(item.item_data.id, ShopItemStatus.Purchased);
- for (int j = 0; j < item_menu_array.Length; j++)
- {
- this.player_.AddHavePartsItem(item_menu_array[j]);
- }
- item.UpdateItemData();
- this.CheckCardSet();
- }
- else
- {
- Shop.ItemDataEvent itemDataEvent = item.item_data as Shop.ItemDataEvent;
- itemDataEvent.ExecBuy();
- item.UpdateItemData();
- if (2 <= itemDataEvent.free_text.Count && itemDataEvent.free_text[0] == "建物強化素材")
- {
- GameMain.Instance.FacilityMgr.SetHavePowerUpMaterial(int.Parse(itemDataEvent.free_text[1].Trim()), true);
- }
- }
- Transform transform = this.panel_dic_["アイテムリスト"].grid.transform;
- for (int k = 0; k < transform.childCount; k++)
- {
- ShopItem component = transform.GetChild(k).GetComponent<ShopItem>();
- component.UpdateItemData();
- }
- this.labelMoney.text = GameMain.Instance.CharacterMgr.status.moneyText;
- }
- private void OnClickOK()
- {
- if (this.maid_.IsBusy)
- {
- return;
- }
- this.Finish();
- }
- public void OnClickViweReset()
- {
- this.camera_move_support_.ResetCamera();
- }
- private void CheckCardSet()
- {
- Status status = GameMain.Instance.CharacterMgr.status;
- List<KeyValuePair<string[], HashSet<int>>> set_card_list = Shop.set_card_list;
- for (int i = 0; i < set_card_list.Count; i++)
- {
- string[] key = set_card_list[i].Key;
- bool flag = true;
- for (int j = 0; j < key.Length; j++)
- {
- if (!status.IsHavePartsItem(key[j]))
- {
- flag = false;
- break;
- }
- }
- if (!flag)
- {
- bool flag2 = true;
- foreach (int num in set_card_list[i].Value)
- {
- if (!status.IsShopLineupItem(num))
- {
- flag2 = false;
- break;
- }
- ShopItemStatus shopItemStatus = status.shopLineups.Get(num);
- if (shopItemStatus != ShopItemStatus.Purchased)
- {
- flag2 = false;
- break;
- }
- }
- if (flag2)
- {
- for (int k = 0; k < key.Length; k++)
- {
- status.AddHavePartsItem(key[k]);
- }
- }
- }
- }
- }
- [SerializeField]
- public UILabel labelMoney;
- private GameInShop game_in_shop_;
- private Maid maid_;
- private WfCameraMoveSupport camera_move_support_;
- private ItemInfoWnd item_info_window_;
- private UIButton trialwear_button_;
- private UIButton trialwear_reset_button_;
- private UIButton viwe_reset_button_;
- private int select_item_id_;
- private Status player_;
- private GameInShopMain.TrialWearData trialwear_data_ = new GameInShopMain.TrialWearData();
- private Dictionary<string, GameInShopMain.PanesSet> panel_dic_ = new Dictionary<string, GameInShopMain.PanesSet>();
- private UIButton ok_button_;
- private int wait_check_time_ = -1;
- private List<ShopItem> current_item_list_ = new List<ShopItem>();
- private string select_main_category_;
- private string select_sub_category_;
- private Dictionary<string, KeyValuePair<UIButton, Dictionary<string, UIButton>>> category_button_dic_ = new Dictionary<string, KeyValuePair<UIButton, Dictionary<string, UIButton>>>();
- private Dictionary<string, UIWFTabButton> last_click_sub_category_button_ = new Dictionary<string, UIWFTabButton>();
- private List<KeyValuePair<string, List<KeyValuePair<string, List<Shop.ItemDataBase>>>>> lineup_list_ = new List<KeyValuePair<string, List<KeyValuePair<string, List<Shop.ItemDataBase>>>>>();
- private Dictionary<string, Dictionary<string, List<Shop.ItemDataBase>>> access_lineup_dic_ = new Dictionary<string, Dictionary<string, List<Shop.ItemDataBase>>>();
- private class TrialWearData
- {
- public void Clear()
- {
- this.apply_item_id_list.Clear();
- }
- public void Save(Maid maid)
- {
- if (this.backup_maid_prop_.Count != 0)
- {
- return;
- }
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairf));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairr));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairt));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairs));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.skin));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.underhair));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.lip));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye_hi));
- this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye_hi_r));
- for (int i = 67; i <= 96; i++)
- {
- this.backup_maid_prop_.Add(this.CreateData(maid, (MPN)i));
- }
- MPN[] array = new MPN[]
- {
- MPN.hairt,
- MPN.hairaho
- };
- this.backup_custom_parts_dic_.Clear();
- foreach (MPN mpn in array)
- {
- List<KeyValuePair<TBody.SlotID, string>> attachPointListFromMPN = maid.body0.GetAttachPointListFromMPN(mpn);
- this.backup_custom_parts_dic_.Add(mpn, attachPointListFromMPN);
- foreach (KeyValuePair<TBody.SlotID, string> keyValuePair in attachPointListFromMPN)
- {
- TBody.SlotID key = keyValuePair.Key;
- string value = keyValuePair.Value;
- maid.body0.CopyAttachPoint(key, value);
- }
- }
- this.hair_length_dic_.Clear();
- MPN[] array3 = new MPN[]
- {
- MPN.hairf,
- MPN.hairr,
- MPN.hairt,
- MPN.hairs,
- MPN.hairaho
- };
- foreach (MPN mpn2 in array3)
- {
- Dictionary<string, float> dictionary = new Dictionary<string, float>();
- Dictionary<string, TBodySkin.HairLengthCtrl.HairLength> hairLengthListFromMPN = maid.body0.GetHairLengthListFromMPN(mpn2);
- if (hairLengthListFromMPN != null)
- {
- foreach (KeyValuePair<string, TBodySkin.HairLengthCtrl.HairLength> keyValuePair2 in hairLengthListFromMPN)
- {
- string key2 = keyValuePair2.Key;
- TBodySkin.HairLengthCtrl.HairLength value2 = keyValuePair2.Value;
- dictionary.Add(key2, value2.GetLengthRate());
- }
- }
- if (dictionary.Count != 0)
- {
- this.hair_length_dic_.Add(mpn2, dictionary);
- }
- }
- }
- public void Load(Maid maid)
- {
- if (this.backup_maid_prop_.Count == 0)
- {
- return;
- }
- for (int i = 0; i < this.backup_maid_prop_.Count; i++)
- {
- maid.SetProp(this.backup_maid_prop_[i].mpn, this.backup_maid_prop_[i].file_name, this.backup_maid_prop_[i].file_name_rid, false, false);
- }
- this.backup_maid_prop_.Clear();
- maid.AllProcProp();
- foreach (KeyValuePair<MPN, List<KeyValuePair<TBody.SlotID, string>>> keyValuePair in this.backup_custom_parts_dic_)
- {
- MPN key = keyValuePair.Key;
- List<KeyValuePair<TBody.SlotID, string>> value = keyValuePair.Value;
- foreach (KeyValuePair<TBody.SlotID, string> keyValuePair2 in value)
- {
- TBody.SlotID key2 = keyValuePair2.Key;
- string value2 = keyValuePair2.Value;
- maid.body0.PasteAttachPoint(key2, value2);
- }
- }
- foreach (KeyValuePair<MPN, Dictionary<string, float>> keyValuePair3 in this.hair_length_dic_)
- {
- MPN key3 = keyValuePair3.Key;
- Dictionary<string, float> value3 = keyValuePair3.Value;
- Dictionary<string, TBodySkin.HairLengthCtrl.HairLength> hairLengthListFromMPN = maid.body0.GetHairLengthListFromMPN(key3);
- if (hairLengthListFromMPN != null)
- {
- foreach (KeyValuePair<string, TBodySkin.HairLengthCtrl.HairLength> keyValuePair4 in hairLengthListFromMPN)
- {
- string key4 = keyValuePair4.Key;
- TBodySkin.HairLengthCtrl.HairLength value4 = keyValuePair4.Value;
- value4.SetLengthRate(value3[key4]);
- }
- maid.body0.HairLengthBlend();
- }
- }
- }
- private GameInShopMain.TrialWearData.MaidPropData CreateData(Maid maid, MPN mpn_num)
- {
- MaidProp prop = maid.GetProp(mpn_num);
- GameInShopMain.TrialWearData.MaidPropData result;
- result.mpn = mpn_num;
- result.file_name = prop.strFileName;
- result.file_name_rid = prop.nTempFileNameRID;
- return result;
- }
- public HashSet<int> apply_item_id_list = new HashSet<int>();
- private List<GameInShopMain.TrialWearData.MaidPropData> backup_maid_prop_ = new List<GameInShopMain.TrialWearData.MaidPropData>();
- private Dictionary<MPN, List<KeyValuePair<TBody.SlotID, string>>> backup_custom_parts_dic_ = new Dictionary<MPN, List<KeyValuePair<TBody.SlotID, string>>>();
- private Dictionary<MPN, Dictionary<string, float>> hair_length_dic_ = new Dictionary<MPN, Dictionary<string, float>>();
- private struct MaidPropData
- {
- public MPN mpn;
- public string file_name;
- public int file_name_rid;
- }
- }
- private class PanesSet
- {
- public UIGrid grid;
- public UIScrollView scroll_view;
- public UIWFTabPanel tab_panel_;
- }
- }
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