using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using I2.Loc; using PlayerStatus; using UnityEngine; using wf; public class GameInShopMain : WfScreenChildren { public override void Awake() { base.Awake(); this.camera_move_support_ = base.gameObject.AddComponent(); this.trialwear_button_ = UTY.GetChildObject(base.root_obj, "TrialWear", false).GetComponent(); this.trialwear_reset_button_ = UTY.GetChildObject(base.root_obj, "TrialWearReset", false).GetComponent(); this.viwe_reset_button_ = UTY.GetChildObject(base.root_obj, "ViweReset", false).GetComponent(); this.item_info_window_ = UTY.GetChildObject(base.root_obj, "Window-ItemInfo", false).GetComponent(); this.item_info_window_.gameObject.SetActive(true); this.ok_button_ = UTY.GetChildObject(base.root_obj, "OK", false).GetComponent(); this.ok_button_.onClick.Clear(); EventDelegate.Add(this.ok_button_.onClick, new EventDelegate.Callback(this.OnClickOK)); this.panel_dic_.Add("メインカテゴリー", new GameInShopMain.PanesSet()); this.panel_dic_["メインカテゴリー"].grid = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false).GetComponent(); this.panel_dic_["メインカテゴリー"].scroll_view = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content", false).GetComponent(); this.panel_dic_["メインカテゴリー"].tab_panel_ = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false).GetComponent(); this.panel_dic_.Add("サブカテゴリー", new GameInShopMain.PanesSet()); this.panel_dic_["サブカテゴリー"].grid = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false).GetComponent(); this.panel_dic_["サブカテゴリー"].scroll_view = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content", false).GetComponent(); this.panel_dic_["サブカテゴリー"].tab_panel_ = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false).GetComponent(); this.panel_dic_.Add("アイテムリスト", new GameInShopMain.PanesSet()); this.panel_dic_["アイテムリスト"].grid = UTY.GetChildObject(base.root_obj, "ItemList/Content/Parent", false).GetComponent(); this.panel_dic_["アイテムリスト"].scroll_view = UTY.GetChildObject(base.root_obj, "ItemList/Content", false).GetComponent(); this.panel_dic_["アイテムリスト"].tab_panel_ = null; EventDelegate.Add(this.trialwear_button_.onClick, new EventDelegate.Callback(this.TrialWear)); EventDelegate.Add(this.trialwear_reset_button_.onClick, new EventDelegate.Callback(this.ResetTrialWear)); this.lineup_list_.Clear(); this.access_lineup_dic_.Clear(); for (int i = 0; i < Shop.category_name_list.Count; i++) { List>> list = new List>>(); Dictionary> dictionary = new Dictionary>(); for (int j = 0; j < Shop.category_name_list[i].Value.Count; j++) { KeyValuePair> item = new KeyValuePair>(Shop.category_name_list[i].Value[j], new List()); list.Add(item); dictionary.Add(Shop.category_name_list[i].Value[j], item.Value); } this.lineup_list_.Add(new KeyValuePair>>>(Shop.category_name_list[i].Key, list)); this.access_lineup_dic_.Add(Shop.category_name_list[i].Key, dictionary); } GameObject childObject = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Content/CategoryUnitParent", false); GameObject childObject2 = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Content/CategoryUnitParent", false); Func func = delegate(GameObject parent, string name) { GameObject gameObject = Utility.CreatePrefab(parent, "SceneShop/Prefab/CategoryButton", true); gameObject.name = name; UILabel component = UTY.GetChildObject(gameObject, "Label", false).GetComponent(); component.text = gameObject.name; Localize component2 = component.GetComponent(); if (Product.supportMultiLanguage && component2 != null) { string[] array = new string[] { "SceneShop/メインカテゴリー/", "SceneShop/サブカテゴリー/", "SceneEdit/カテゴリー/サブ/" }; foreach (string str in array) { if (LocalizationManager.ContainsTerm(str + gameObject.name)) { component2.SetTerm(str + gameObject.name); break; } } } return UTY.GetChildObject(gameObject, "Button", false).GetComponent(); }; for (int k = 0; k < Shop.category_name_list.Count; k++) { string key = Shop.category_name_list[k].Key; UIButton key2 = func(childObject, key); Dictionary dictionary2 = new Dictionary(); for (int l = 0; l < Shop.category_name_list[k].Value.Count; l++) { string text = Shop.category_name_list[k].Value[l]; UIButton value = func(childObject2, text); dictionary2.Add(text, value); } this.category_button_dic_.Add(key, new KeyValuePair>(key2, dictionary2)); } this.game_in_shop_ = base.transform.parent.gameObject.GetComponent(); } protected override void OnCall() { Shop.CheckClubGradeShopLineup(GameMain.Instance.CharacterMgr.status.clubGrade); Shop.CheckBuildingShopLineup(); this.labelMoney.text = GameMain.Instance.CharacterMgr.status.moneyText; this.item_info_window_.transform.localPosition = new Vector3(7f, -600f, 0f); this.CheckCardSet(); this.maid_ = GameMain.Instance.CharacterMgr.GetMaid(0); if (this.maid_ == null || !this.maid_.status.leader) { Maid x = null; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i); if (stockMaid.status.leader) { x = stockMaid; break; } } if (x == null) { x = GameMain.Instance.CharacterMgr.GetStockMaid(0); } this.maid_ = x; GameMain.Instance.CharacterMgr.SetActiveMaid(this.maid_, 0); } this.maid_.Visible = true; SceneEdit.AllProcPropSeqStart(this.maid_); this.player_ = GameMain.Instance.CharacterMgr.status; foreach (KeyValuePair>> keyValuePair in this.access_lineup_dic_) { foreach (KeyValuePair> keyValuePair2 in keyValuePair.Value) { keyValuePair2.Value.Clear(); } } this.trialwear_data_.Clear(); this.trialwear_button_.isEnabled = false; this.trialwear_reset_button_.isEnabled = false; this.select_item_id_ = -1; this.lineup_list_.Clear(); Shop.CheckGroupItemData(); ReadOnlyDictionary shopLineups = this.player_.shopLineups; foreach (int key in shopLineups.GetKeyArray()) { if (Shop.item_data_dic.ContainsKey(key)) { Shop.ItemDataBase itemDataBase = Shop.item_data_dic[key]; NDebug.Assert(this.access_lineup_dic_.ContainsKey(itemDataBase.main_category), string.Concat(new object[] { "ID[", itemDataBase.id, "]に設定されているメインカテゴリー[", itemDataBase.main_category, "]は定義されていません" })); NDebug.Assert(this.access_lineup_dic_[itemDataBase.main_category].ContainsKey(itemDataBase.sub_category), string.Concat(new object[] { "ID[", itemDataBase.id, "]に設定されているサブカテゴリー[", itemDataBase.sub_category, "]は定義されていません" })); if (itemDataBase.valid_bg_id_list.Contains(this.game_in_shop_.select_bg_id)) { this.access_lineup_dic_[itemDataBase.main_category][itemDataBase.sub_category].Add(itemDataBase); } } } HashSet hashSet = new HashSet(); foreach (KeyValuePair>> keyValuePair3 in this.access_lineup_dic_) { foreach (KeyValuePair> keyValuePair4 in keyValuePair3.Value) { for (int k = 0; k < keyValuePair4.Value.Count; k++) { hashSet.Add(keyValuePair4.Value[k].main_category); } } } UIWFTabButton uiwftabButton = null; foreach (KeyValuePair>> keyValuePair5 in this.category_button_dic_) { keyValuePair5.Value.Key.onClick.Clear(); bool flag = hashSet.Contains(keyValuePair5.Key); keyValuePair5.Value.Key.transform.parent.gameObject.SetActive(flag); if (flag) { EventDelegate.Add(keyValuePair5.Value.Key.onClick, new EventDelegate.Callback(this.OnClickFromMainCategoryButton)); if (uiwftabButton == null) { uiwftabButton = keyValuePair5.Value.Key.gameObject.GetComponent(); } } foreach (KeyValuePair keyValuePair6 in keyValuePair5.Value.Value) { keyValuePair6.Value.transform.parent.gameObject.SetActive(false); } } this.panel_dic_["メインカテゴリー"].grid.Reposition(); this.panel_dic_["メインカテゴリー"].scroll_view.ResetPosition(); this.panel_dic_["メインカテゴリー"].tab_panel_.UpdateChildren(); if (uiwftabButton != null) { this.panel_dic_["メインカテゴリー"].tab_panel_.Select(uiwftabButton); } this.wait_check_time_ = -1; this.InitMaidAndCamera(true); } protected void InitMaidAndCamera(bool is_start) { GameMain.Instance.MainLight.Reset(); GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); if (!is_start) { GameMain.Instance.ScriptMgr.StopMotionScript(); this.maid_.EyeToCamera(Maid.EyeMoveType.無し, 0f); this.maid_.Visible = false; GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); } } protected override bool IsCallFadeIn() { bool flag = !this.maid_.IsBusy; if (flag) { if (this.wait_check_time_ == -1) { this.wait_check_time_ = GameMain.tick_count; ScriptManager scriptMgr = GameMain.Instance.ScriptMgr; scriptMgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true, false); this.maid_.FaceAnime("通常", 1f, 0); this.maid_.FaceBlend("無し"); return false; } if (this.wait_check_time_ + 500 > GameMain.tick_count) { return false; } this.maid_.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f); if (Shop.bg_data_dic[this.game_in_shop_.select_bg_id].use_stage_data != null) { Shop.bg_data_dic[this.game_in_shop_.select_bg_id].ChangeBg(this.maid_); } else { GameMain.Instance.BgMgr.ChangeBg(Shop.bg_data_dic[this.game_in_shop_.select_bg_id].bg_prefab_name); CameraMain mainCamera = GameMain.Instance.MainCamera; Transform bone = this.maid_.body0.GetBone("Bip01 Head"); mainCamera.SetTargetPos(bone.position - new Vector3(-0.01597595f, 0.224536926f, -0.043105565f), true); mainCamera.SetDistance(1.6f, true); mainCamera.SetAroundAngle(new Vector2(173.7126f, 9.999997f), true); } GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 181f - (float)Screen.width / 2f, 0f, 0f), false); this.camera_move_support_.SaveCameraPosition(); Shop.bg_data_dic[this.game_in_shop_.select_bg_id].PlayBGM(0.5f); } return flag; } protected override void OnFinish() { if (this.trialwear_reset_button_.isEnabled) { this.trialwear_reset_button_.isEnabled = false; this.ResetTrialWear(); } } public override void Update() { base.Update(); if (base.fade_status == WfScreenChildren.FadeStatus.FadeEnd && !this.maid_.IsBusy) { this.InitMaidAndCamera(false); base.parent_mgr.CallScreen("Move"); } } public void OnClickFromMainCategoryButton() { UIButton current = UIButton.current; this.select_main_category_ = current.transform.parent.name; GameObject childObject = UTY.GetChildObject(base.root_obj, "MainCategoryViewer/Arrow", false); HashSet hashSet = new HashSet(); foreach (KeyValuePair> keyValuePair in this.access_lineup_dic_[this.select_main_category_]) { if (0 < keyValuePair.Value.Count) { hashSet.Add(keyValuePair.Key); } } foreach (KeyValuePair>> keyValuePair2 in this.category_button_dic_) { foreach (KeyValuePair keyValuePair3 in keyValuePair2.Value.Value) { keyValuePair3.Value.onClick.Clear(); keyValuePair3.Value.gameObject.GetComponent().SetSelect(false); keyValuePair3.Value.transform.parent.gameObject.SetActive(false); } } UIWFTabButton uiwftabButton = null; foreach (KeyValuePair keyValuePair4 in this.category_button_dic_[this.select_main_category_].Value) { bool flag = hashSet.Contains(keyValuePair4.Key); keyValuePair4.Value.transform.parent.gameObject.SetActive(flag); if (flag) { EventDelegate.Add(keyValuePair4.Value.onClick, new EventDelegate.Callback(this.OnClickFromSubCategoryButton)); if (uiwftabButton == null) { uiwftabButton = keyValuePair4.Value.gameObject.GetComponent(); } } } if (this.last_click_sub_category_button_.ContainsKey(this.select_main_category_)) { uiwftabButton = this.last_click_sub_category_button_[this.select_main_category_]; } this.panel_dic_["サブカテゴリー"].grid.Reposition(); this.panel_dic_["サブカテゴリー"].scroll_view.ResetPosition(); this.panel_dic_["サブカテゴリー"].tab_panel_.UpdateChildren(); if (uiwftabButton != null) { this.panel_dic_["サブカテゴリー"].tab_panel_.Select(uiwftabButton); } Vector3 position = current.transform.TransformPoint(new Vector3(0f, 0f, 0f)); Vector3 local_pos = childObject.transform.parent.InverseTransformPoint(position); local_pos.x = childObject.transform.localPosition.x; local_pos.y += 18f; Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f); iTween.MoveTo(childObject, args); } public void OnClickFromSubCategoryButton() { UIButton current = UIButton.current; this.select_sub_category_ = current.transform.parent.name; if (Shop.sub_category_dressingbutton_enabled.ContainsKey(this.select_sub_category_)) { bool active = Shop.sub_category_dressingbutton_enabled[this.select_sub_category_]; this.trialwear_button_.gameObject.SetActive(active); this.trialwear_reset_button_.gameObject.SetActive(active); this.viwe_reset_button_.gameObject.SetActive(active); } if (!this.last_click_sub_category_button_.ContainsKey(this.select_main_category_)) { this.last_click_sub_category_button_.Add(this.select_main_category_, null); } this.last_click_sub_category_button_[this.select_main_category_] = UIWFTabButton.current; this.SetItemList(this.select_main_category_, this.select_sub_category_); GameObject childObject = UTY.GetChildObject(base.root_obj, "SubCategoryViewer/Arrow", false); Vector3 position = current.transform.TransformPoint(new Vector3(0f, 0f, 0f)); Vector3 local_pos = childObject.transform.parent.InverseTransformPoint(position); local_pos.x = childObject.transform.localPosition.x; local_pos.y += 18f; Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f); iTween.MoveTo(childObject, args); } public void SetItemList(string main_category, string sub_category) { this.select_item_id_ = -1; this.trialwear_button_.isEnabled = false; Transform transform = this.panel_dic_["アイテムリスト"].grid.transform; for (int i = 0; i < transform.childCount; i++) { UnityEngine.Object.Destroy(transform.GetChild(i).gameObject); } transform.DetachChildren(); this.current_item_list_.Clear(); this.panel_dic_["アイテムリスト"].grid.Reposition(); this.panel_dic_["アイテムリスト"].scroll_view.ResetPosition(); if (!this.access_lineup_dic_.ContainsKey(main_category) || !this.access_lineup_dic_[main_category].ContainsKey(sub_category)) { return; } List list = this.access_lineup_dic_[main_category][sub_category]; for (int j = 0; j < list.Count; j++) { this.current_item_list_.Add(this.CreateShopItem(list[j])); } this.panel_dic_["アイテムリスト"].grid.Reposition(); this.panel_dic_["アイテムリスト"].scroll_view.ResetPosition(); } public ShopItem CreateShopItem(Shop.ItemDataBase add_item) { GameObject gameObject = Utility.CreatePrefab(this.panel_dic_["アイテムリスト"].grid.gameObject, "SceneShop/Prefab/ShopItem", true); ShopItem component = gameObject.GetComponent(); component.SetData(add_item, this.item_info_window_, new ShopItem.OnClickEvent(this.OnIconClick), new ShopItem.OnClickEvent(this.OnItemClick)); return component; } public void TrialWear() { if (this.select_item_id_ < 0 || !Shop.item_data_dic.ContainsKey(this.select_item_id_)) { return; } if (this.maid_.IsBusy) { return; } this.trialwear_data_.Save(this.maid_); this.trialwear_data_.apply_item_id_list.Add(this.select_item_id_); Shop.ItemDataBase itemDataBase = Shop.item_data_dic[this.select_item_id_]; string[] trial_wear_item_menu_array = itemDataBase.trial_wear_item_menu_array; for (int i = 0; i < trial_wear_item_menu_array.Length; i++) { byte[] buffer = null; using (AFileBase afileBase = GameUty.FileSystem.FileOpen(trial_wear_item_menu_array[i])) { NDebug.Assert(afileBase.IsValid(), itemDataBase.name + "\nnot file open."); buffer = afileBase.ReadAll(); } BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8); string text = binaryReader.ReadString(); NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text); int num = binaryReader.ReadInt32(); string text2 = binaryReader.ReadString(); string text3 = binaryReader.ReadString(); string text4 = binaryReader.ReadString(); binaryReader.Close(); buffer = null; this.maid_.SetProp(text4, trial_wear_item_menu_array[i], 0, false, false); if (!itemDataBase.enabled_mask_mode) { MPN key = (MPN)Enum.Parse(typeof(MPN), text4); if (SceneEditInfo.m_dicPartsTypeWearMode.ContainsKey(key)) { TBody.MaskMode maskMode = SceneEditInfo.m_dicPartsTypeWearMode[key]; this.maid_.body0.SetMaskMode(maskMode); } } } if (itemDataBase.enabled_mask_mode) { this.maid_.body0.SetMaskMode(itemDataBase.mask_mode); } SceneEdit.AllProcPropSeqStart(this.maid_); this.trialwear_reset_button_.isEnabled = true; } public void ResetTrialWear() { if (this.maid_.IsBusy) { return; } this.trialwear_reset_button_.isEnabled = false; this.trialwear_data_.Load(this.maid_); this.trialwear_data_.Clear(); SceneEdit.AllProcPropSeqStart(this.maid_); this.maid_.body0.SetMaskMode(TBody.MaskMode.None); } private void OnIconClick(ShopItem item) { for (int i = 0; i < this.current_item_list_.Count; i++) { this.current_item_list_[i].SetFlameVisible(false); } if (this.select_item_id_ == item.item_data.id) { item.SetFlameVisible(false); this.select_item_id_ = -1; this.trialwear_button_.isEnabled = false; } else { item.SetFlameVisible(true); this.select_item_id_ = item.item_data.id; this.trialwear_button_.isEnabled = true; } } private void OnItemClick(ShopItem item) { GameMain.Instance.SoundMgr.PlaySystem("SE025.ogg"); this.player_.money += (long)(item.item_data.price * -1); this.player_.totalPurchasePrice += (long)item.item_data.price; string[] item_menu_array = item.item_data.item_menu_array; if (item.item_data.type == Shop.ItemDataBase.Type.Parts) { if (Shop.item_data_group_dic.ContainsKey(item.item_data.id)) { List need_id_list = Shop.item_data_group_dic[item.item_data.id].need_id_list; for (int i = 0; i < need_id_list.Count; i++) { this.player_.SetShopLineupStatus(need_id_list[i], ShopItemStatus.Purchased); } } this.player_.SetShopLineupStatus(item.item_data.id, ShopItemStatus.Purchased); for (int j = 0; j < item_menu_array.Length; j++) { this.player_.AddHavePartsItem(item_menu_array[j]); } item.UpdateItemData(); this.CheckCardSet(); } else { Shop.ItemDataEvent itemDataEvent = item.item_data as Shop.ItemDataEvent; itemDataEvent.ExecBuy(); item.UpdateItemData(); if (2 <= itemDataEvent.free_text.Count && itemDataEvent.free_text[0] == "建物強化素材") { GameMain.Instance.FacilityMgr.SetHavePowerUpMaterial(int.Parse(itemDataEvent.free_text[1].Trim()), true); } } Transform transform = this.panel_dic_["アイテムリスト"].grid.transform; for (int k = 0; k < transform.childCount; k++) { ShopItem component = transform.GetChild(k).GetComponent(); component.UpdateItemData(); } this.labelMoney.text = GameMain.Instance.CharacterMgr.status.moneyText; } private void OnClickOK() { if (this.maid_.IsBusy) { return; } this.Finish(); } public void OnClickViweReset() { this.camera_move_support_.ResetCamera(); } private void CheckCardSet() { Status status = GameMain.Instance.CharacterMgr.status; List>> set_card_list = Shop.set_card_list; for (int i = 0; i < set_card_list.Count; i++) { string[] key = set_card_list[i].Key; bool flag = true; for (int j = 0; j < key.Length; j++) { if (!status.IsHavePartsItem(key[j])) { flag = false; break; } } if (!flag) { bool flag2 = true; foreach (int num in set_card_list[i].Value) { if (!status.IsShopLineupItem(num)) { flag2 = false; break; } ShopItemStatus shopItemStatus = status.shopLineups.Get(num); if (shopItemStatus != ShopItemStatus.Purchased) { flag2 = false; break; } } if (flag2) { for (int k = 0; k < key.Length; k++) { status.AddHavePartsItem(key[k]); } } } } } [SerializeField] public UILabel labelMoney; private GameInShop game_in_shop_; private Maid maid_; private WfCameraMoveSupport camera_move_support_; private ItemInfoWnd item_info_window_; private UIButton trialwear_button_; private UIButton trialwear_reset_button_; private UIButton viwe_reset_button_; private int select_item_id_; private Status player_; private GameInShopMain.TrialWearData trialwear_data_ = new GameInShopMain.TrialWearData(); private Dictionary panel_dic_ = new Dictionary(); private UIButton ok_button_; private int wait_check_time_ = -1; private List current_item_list_ = new List(); private string select_main_category_; private string select_sub_category_; private Dictionary>> category_button_dic_ = new Dictionary>>(); private Dictionary last_click_sub_category_button_ = new Dictionary(); private List>>>> lineup_list_ = new List>>>>(); private Dictionary>> access_lineup_dic_ = new Dictionary>>(); private class TrialWearData { public void Clear() { this.apply_item_id_list.Clear(); } public void Save(Maid maid) { if (this.backup_maid_prop_.Count != 0) { return; } this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairf)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairr)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairt)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.hairs)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.skin)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.underhair)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.lip)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye_hi)); this.backup_maid_prop_.Add(this.CreateData(maid, MPN.eye_hi_r)); for (int i = 67; i <= 96; i++) { this.backup_maid_prop_.Add(this.CreateData(maid, (MPN)i)); } MPN[] array = new MPN[] { MPN.hairt, MPN.hairaho }; this.backup_custom_parts_dic_.Clear(); foreach (MPN mpn in array) { List> attachPointListFromMPN = maid.body0.GetAttachPointListFromMPN(mpn); this.backup_custom_parts_dic_.Add(mpn, attachPointListFromMPN); foreach (KeyValuePair keyValuePair in attachPointListFromMPN) { TBody.SlotID key = keyValuePair.Key; string value = keyValuePair.Value; maid.body0.CopyAttachPoint(key, value); } } this.hair_length_dic_.Clear(); MPN[] array3 = new MPN[] { MPN.hairf, MPN.hairr, MPN.hairt, MPN.hairs, MPN.hairaho }; foreach (MPN mpn2 in array3) { Dictionary dictionary = new Dictionary(); Dictionary hairLengthListFromMPN = maid.body0.GetHairLengthListFromMPN(mpn2); if (hairLengthListFromMPN != null) { foreach (KeyValuePair keyValuePair2 in hairLengthListFromMPN) { string key2 = keyValuePair2.Key; TBodySkin.HairLengthCtrl.HairLength value2 = keyValuePair2.Value; dictionary.Add(key2, value2.GetLengthRate()); } } if (dictionary.Count != 0) { this.hair_length_dic_.Add(mpn2, dictionary); } } } public void Load(Maid maid) { if (this.backup_maid_prop_.Count == 0) { return; } for (int i = 0; i < this.backup_maid_prop_.Count; i++) { maid.SetProp(this.backup_maid_prop_[i].mpn, this.backup_maid_prop_[i].file_name, this.backup_maid_prop_[i].file_name_rid, false, false); } this.backup_maid_prop_.Clear(); maid.AllProcProp(); foreach (KeyValuePair>> keyValuePair in this.backup_custom_parts_dic_) { MPN key = keyValuePair.Key; List> value = keyValuePair.Value; foreach (KeyValuePair keyValuePair2 in value) { TBody.SlotID key2 = keyValuePair2.Key; string value2 = keyValuePair2.Value; maid.body0.PasteAttachPoint(key2, value2); } } foreach (KeyValuePair> keyValuePair3 in this.hair_length_dic_) { MPN key3 = keyValuePair3.Key; Dictionary value3 = keyValuePair3.Value; Dictionary hairLengthListFromMPN = maid.body0.GetHairLengthListFromMPN(key3); if (hairLengthListFromMPN != null) { foreach (KeyValuePair keyValuePair4 in hairLengthListFromMPN) { string key4 = keyValuePair4.Key; TBodySkin.HairLengthCtrl.HairLength value4 = keyValuePair4.Value; value4.SetLengthRate(value3[key4]); } maid.body0.HairLengthBlend(); } } } private GameInShopMain.TrialWearData.MaidPropData CreateData(Maid maid, MPN mpn_num) { MaidProp prop = maid.GetProp(mpn_num); GameInShopMain.TrialWearData.MaidPropData result; result.mpn = mpn_num; result.file_name = prop.strFileName; result.file_name_rid = prop.nTempFileNameRID; return result; } public HashSet apply_item_id_list = new HashSet(); private List backup_maid_prop_ = new List(); private Dictionary>> backup_custom_parts_dic_ = new Dictionary>>(); private Dictionary> hair_length_dic_ = new Dictionary>(); private struct MaidPropData { public MPN mpn; public string file_name; public int file_name_rid; } } private class PanesSet { public UIGrid grid; public UIScrollView scroll_view; public UIWFTabPanel tab_panel_; } }