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- using System;
- using UnityEngine;
- public class DebugScenarioDraw : MonoBehaviour
- {
- [SerializeField]
- private DebugScenarioDraw.DrawSet advDrawSet;
- [SerializeField]
- private DebugScenarioDraw.DrawSet yotogiDrawSet;
- [SerializeField]
- private UIButton yotogiRRLockButton;
- private string advText = string.Empty;
- private string yotogiText = string.Empty;
- [Serializable]
- public struct DrawSet
- {
- public string text
- {
- get
- {
- return (!(this.label != null)) ? string.Empty : this.label.text;
- }
- set
- {
- if (this.label != null)
- {
- this.label.text = value;
- }
- }
- }
- [SerializeField]
- private UILabel label;
- public UIButton button;
- }
- }
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