using System; using UnityEngine; public class DebugScenarioDraw : MonoBehaviour { [SerializeField] private DebugScenarioDraw.DrawSet advDrawSet; [SerializeField] private DebugScenarioDraw.DrawSet yotogiDrawSet; [SerializeField] private UIButton yotogiRRLockButton; private string advText = string.Empty; private string yotogiText = string.Empty; [Serializable] public struct DrawSet { public string text { get { return (!(this.label != null)) ? string.Empty : this.label.text; } set { if (this.label != null) { this.label.text = value; } } } [SerializeField] private UILabel label; public UIButton button; } }