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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace SceneEditWindow
- {
- public class CustomViewItemData
- {
- public static List<CustomViewItemData.ItemData> itemList { get; private set; }
- public static void Create()
- {
- if (CustomViewItemData.itemList != null)
- {
- return;
- }
- CustomViewItemData.itemList = new List<CustomViewItemData.ItemData>();
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("edit_custom_view.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "edit_custom_view.nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- int num = 0;
- CustomViewItemData.ItemData item = default(CustomViewItemData.ItemData);
- item.page = csvParser.GetCellAsInteger(num++, i) - 1;
- try
- {
- item.mpn = (MPN)Enum.Parse(typeof(MPN), csvParser.GetCellAsString(num++, i));
- }
- catch (Exception e)
- {
- NDebug.AssertParseError("MPN", e);
- }
- item.iconTexName = Path.ChangeExtension(csvParser.GetCellAsString(num++, i).ToString(), "tex");
- CustomViewItemData.itemList.Add(item);
- }
- }
- }
- }
- }
- public struct ItemData
- {
- public int page;
- public MPN mpn;
- public string iconTexName;
- }
- }
- }
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