using System; using System.Collections.Generic; using System.IO; namespace SceneEditWindow { public class CustomViewItemData { public static List itemList { get; private set; } public static void Create() { if (CustomViewItemData.itemList != null) { return; } CustomViewItemData.itemList = new List(); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("edit_custom_view.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "edit_custom_view.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i)) { int num = 0; CustomViewItemData.ItemData item = default(CustomViewItemData.ItemData); item.page = csvParser.GetCellAsInteger(num++, i) - 1; try { item.mpn = (MPN)Enum.Parse(typeof(MPN), csvParser.GetCellAsString(num++, i)); } catch (Exception e) { NDebug.AssertParseError("MPN", e); } item.iconTexName = Path.ChangeExtension(csvParser.GetCellAsString(num++, i).ToString(), "tex"); CustomViewItemData.itemList.Add(item); } } } } } public struct ItemData { public int page; public MPN mpn; public string iconTexName; } } }