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- using System;
- using UnityEngine.Serialization;
- namespace UnityEngine.EventSystems
- {
- [AddComponentMenu("Event/Standalone Input Module2")]
- public class StandaloneInputModule2 : PointerInputModule
- {
- protected StandaloneInputModule2()
- {
- }
- [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)]
- public StandaloneInputModule2.InputMode inputMode
- {
- get
- {
- return StandaloneInputModule2.InputMode.Mouse;
- }
- }
- [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead (UnityUpgradable) -> forceModuleActive")]
- public bool allowActivationOnMobileDevice
- {
- get
- {
- return this.m_ForceModuleActive;
- }
- set
- {
- this.m_ForceModuleActive = value;
- }
- }
- public bool forceModuleActive
- {
- get
- {
- return this.m_ForceModuleActive;
- }
- set
- {
- this.m_ForceModuleActive = value;
- }
- }
- public float inputActionsPerSecond
- {
- get
- {
- return this.m_InputActionsPerSecond;
- }
- set
- {
- this.m_InputActionsPerSecond = value;
- }
- }
- public float repeatDelay
- {
- get
- {
- return this.m_RepeatDelay;
- }
- set
- {
- this.m_RepeatDelay = value;
- }
- }
- public string horizontalAxis
- {
- get
- {
- return this.m_HorizontalAxis;
- }
- set
- {
- this.m_HorizontalAxis = value;
- }
- }
- public string verticalAxis
- {
- get
- {
- return this.m_VerticalAxis;
- }
- set
- {
- this.m_VerticalAxis = value;
- }
- }
- public string submitButton
- {
- get
- {
- return this.m_SubmitButton;
- }
- set
- {
- this.m_SubmitButton = value;
- }
- }
- public string cancelButton
- {
- get
- {
- return this.m_CancelButton;
- }
- set
- {
- this.m_CancelButton = value;
- }
- }
- public override void UpdateModule()
- {
- this.m_LastMousePosition = this.m_MousePosition;
- this.m_MousePosition = base.input.mousePosition;
- }
- public override bool IsModuleSupported()
- {
- return this.m_ForceModuleActive || base.input.mousePresent || base.input.touchSupported;
- }
- public override bool ShouldActivateModule()
- {
- if (!base.ShouldActivateModule())
- {
- return false;
- }
- bool flag = this.m_ForceModuleActive;
- flag |= base.input.GetButtonDown(this.m_SubmitButton);
- flag |= base.input.GetButtonDown(this.m_CancelButton);
- flag |= !Mathf.Approximately(base.input.GetAxisRaw(this.m_HorizontalAxis), 0f);
- flag |= !Mathf.Approximately(base.input.GetAxisRaw(this.m_VerticalAxis), 0f);
- flag |= ((this.m_MousePosition - this.m_LastMousePosition).sqrMagnitude > 0f);
- flag |= base.input.GetMouseButtonDown(0);
- if (base.input.touchCount > 0)
- {
- flag = true;
- }
- return flag;
- }
- public override void ActivateModule()
- {
- base.ActivateModule();
- this.m_InputOverride = base.GetComponent<BaseInput2>();
- if (this.m_InputOverride == null)
- {
- this.m_InputOverride = base.gameObject.AddComponent<BaseInput2>();
- }
- this.m_MousePosition = base.input.mousePosition;
- this.m_LastMousePosition = this.m_MousePosition;
- GameObject gameObject = base.eventSystem.currentSelectedGameObject;
- if (gameObject == null)
- {
- gameObject = base.eventSystem.firstSelectedGameObject;
- }
- base.eventSystem.SetSelectedGameObject(gameObject, this.GetBaseEventData());
- }
- public override void DeactivateModule()
- {
- base.DeactivateModule();
- base.ClearSelection();
- }
- public override void Process()
- {
- bool flag = this.SendUpdateEventToSelectedObject();
- if (base.eventSystem.sendNavigationEvents)
- {
- if (!flag)
- {
- flag |= this.SendMoveEventToSelectedObject();
- }
- if (!flag)
- {
- this.SendSubmitEventToSelectedObject();
- }
- }
- if (!this.ProcessTouchEvents() && base.input.mousePresent)
- {
- this.ProcessMouseEvent();
- }
- }
- private bool ProcessTouchEvents()
- {
- for (int i = 0; i < base.input.touchCount; i++)
- {
- Touch touch = base.input.GetTouch(i);
- if (touch.type != TouchType.Indirect)
- {
- bool pressed;
- bool flag;
- PointerEventData touchPointerEventData = base.GetTouchPointerEventData(touch, out pressed, out flag);
- this.ProcessTouchPress(touchPointerEventData, pressed, flag);
- if (!flag)
- {
- this.ProcessMove(touchPointerEventData);
- this.ProcessDrag(touchPointerEventData);
- }
- else
- {
- base.RemovePointerData(touchPointerEventData);
- }
- }
- }
- return base.input.touchCount > 0;
- }
- protected void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
- {
- GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
- if (pressed)
- {
- pointerEvent.eligibleForClick = true;
- pointerEvent.delta = Vector2.zero;
- pointerEvent.dragging = false;
- pointerEvent.useDragThreshold = true;
- pointerEvent.pressPosition = pointerEvent.position;
- pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
- base.DeselectIfSelectionChanged(gameObject, pointerEvent);
- if (pointerEvent.pointerEnter != gameObject)
- {
- base.HandlePointerExitAndEnter(pointerEvent, gameObject);
- pointerEvent.pointerEnter = gameObject;
- }
- GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy<IPointerDownHandler>(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
- if (gameObject2 == null)
- {
- gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- }
- float unscaledTime = Time.unscaledTime;
- if (gameObject2 == pointerEvent.lastPress)
- {
- float num = unscaledTime - pointerEvent.clickTime;
- if (num < 0.3f)
- {
- pointerEvent.clickCount++;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.clickTime = unscaledTime;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.pointerPress = gameObject2;
- pointerEvent.rawPointerPress = gameObject;
- pointerEvent.clickTime = unscaledTime;
- pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
- if (pointerEvent.pointerDrag != null)
- {
- ExecuteEvents.Execute<IInitializePotentialDragHandler>(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
- }
- }
- if (released)
- {
- ExecuteEvents.Execute<IPointerUpHandler>(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
- {
- ExecuteEvents.Execute<IPointerClickHandler>(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
- }
- else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.ExecuteHierarchy<IDropHandler>(gameObject, pointerEvent, ExecuteEvents.dropHandler);
- }
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.Execute<IEndDragHandler>(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- }
- pointerEvent.dragging = false;
- pointerEvent.pointerDrag = null;
- if (pointerEvent.pointerDrag != null)
- {
- ExecuteEvents.Execute<IEndDragHandler>(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- }
- pointerEvent.pointerDrag = null;
- ExecuteEvents.ExecuteHierarchy<IPointerExitHandler>(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
- pointerEvent.pointerEnter = null;
- }
- }
- protected bool SendSubmitEventToSelectedObject()
- {
- return base.eventSystem.currentSelectedGameObject == null && false;
- }
- private Vector2 GetRawMoveVector()
- {
- Vector2 zero = Vector2.zero;
- zero.x = base.input.GetAxisRaw(this.m_HorizontalAxis);
- zero.y = base.input.GetAxisRaw(this.m_VerticalAxis);
- if (base.input.GetButtonDown(this.m_HorizontalAxis))
- {
- if (zero.x < 0f)
- {
- zero.x = -1f;
- }
- if (zero.x > 0f)
- {
- zero.x = 1f;
- }
- }
- if (base.input.GetButtonDown(this.m_VerticalAxis))
- {
- if (zero.y < 0f)
- {
- zero.y = -1f;
- }
- if (zero.y > 0f)
- {
- zero.y = 1f;
- }
- }
- return zero;
- }
- protected bool SendMoveEventToSelectedObject()
- {
- float unscaledTime = Time.unscaledTime;
- Vector2 rawMoveVector = this.GetRawMoveVector();
- if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
- {
- this.m_ConsecutiveMoveCount = 0;
- return false;
- }
- bool flag = base.input.GetButtonDown(this.m_HorizontalAxis) || base.input.GetButtonDown(this.m_VerticalAxis);
- bool flag2 = Vector2.Dot(rawMoveVector, this.m_LastMoveVector) > 0f;
- if (!flag)
- {
- if (flag2 && this.m_ConsecutiveMoveCount == 1)
- {
- flag = (unscaledTime > this.m_PrevActionTime + this.m_RepeatDelay);
- }
- else
- {
- flag = (unscaledTime > this.m_PrevActionTime + 1f / this.m_InputActionsPerSecond);
- }
- }
- if (!flag)
- {
- return false;
- }
- AxisEventData axisEventData = this.GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0.6f);
- if (axisEventData.moveDir != MoveDirection.None)
- {
- ExecuteEvents.Execute<IMoveHandler>(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
- if (!flag2)
- {
- this.m_ConsecutiveMoveCount = 0;
- }
- this.m_ConsecutiveMoveCount++;
- this.m_PrevActionTime = unscaledTime;
- this.m_LastMoveVector = rawMoveVector;
- }
- else
- {
- this.m_ConsecutiveMoveCount = 0;
- }
- return axisEventData.used;
- }
- protected void ProcessMouseEvent()
- {
- this.ProcessMouseEvent(0);
- }
- [Obsolete("This method is no longer checked, overriding it with return true does nothing!")]
- protected virtual bool ForceAutoSelect()
- {
- return false;
- }
- protected override PointerInputModule.MouseState GetMousePointerEventData(int id)
- {
- PointerEventData pointerEventData;
- bool pointerData = base.GetPointerData(-1, out pointerEventData, true);
- pointerEventData.Reset();
- if (pointerData)
- {
- pointerEventData.position = this.m_MousePosition;
- }
- Vector2 mousePosition = this.m_MousePosition;
- pointerEventData.delta = mousePosition - pointerEventData.position;
- pointerEventData.position = mousePosition;
- pointerEventData.scrollDelta = base.input.mouseScrollDelta;
- pointerEventData.button = PointerEventData.InputButton.Left;
- base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache);
- RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache);
- pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast;
- this.m_RaycastResultCache.Clear();
- PointerEventData pointerEventData2;
- base.GetPointerData(-2, out pointerEventData2, true);
- base.CopyFromTo(pointerEventData, pointerEventData2);
- pointerEventData2.button = PointerEventData.InputButton.Right;
- PointerEventData pointerEventData3;
- base.GetPointerData(-3, out pointerEventData3, true);
- base.CopyFromTo(pointerEventData, pointerEventData3);
- pointerEventData3.button = PointerEventData.InputButton.Middle;
- this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, base.StateForMouseButton(0), pointerEventData);
- this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, base.StateForMouseButton(1), pointerEventData2);
- this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, base.StateForMouseButton(2), pointerEventData3);
- return this.m_MouseState;
- }
- private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
- {
- return !useDragThreshold || (pressPos - currentPos).sqrMagnitude >= threshold * threshold;
- }
- protected override void ProcessMove(PointerEventData pointerEvent)
- {
- GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
- base.HandlePointerExitAndEnter(pointerEvent, gameObject);
- }
- protected override void ProcessDrag(PointerEventData pointerEvent)
- {
- if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null)
- {
- return;
- }
- if (!pointerEvent.dragging && StandaloneInputModule2.ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, (float)base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold))
- {
- ExecuteEvents.Execute<IBeginDragHandler>(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
- pointerEvent.dragging = true;
- }
- if (pointerEvent.dragging)
- {
- if (pointerEvent.pointerPress != pointerEvent.pointerDrag)
- {
- ExecuteEvents.Execute<IPointerUpHandler>(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- }
- ExecuteEvents.Execute<IDragHandler>(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
- }
- }
- protected void ProcessMouseEvent(int id)
- {
- PointerInputModule.MouseState mousePointerEventData = this.GetMousePointerEventData(id);
- PointerInputModule.MouseButtonEventData eventData = mousePointerEventData.GetButtonState(PointerEventData.InputButton.Left).eventData;
- this.m_CurrentFocusedGameObject = eventData.buttonData.pointerCurrentRaycast.gameObject;
- this.ProcessMousePress(eventData);
- this.ProcessMove(eventData.buttonData);
- this.ProcessDrag(eventData.buttonData);
- this.ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData);
- this.ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData);
- this.ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData);
- this.ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData);
- if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
- {
- GameObject eventHandler = ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject);
- ExecuteEvents.ExecuteHierarchy<IScrollHandler>(eventHandler, eventData.buttonData, ExecuteEvents.scrollHandler);
- }
- }
- protected bool SendUpdateEventToSelectedObject()
- {
- if (base.eventSystem.currentSelectedGameObject == null)
- {
- return false;
- }
- BaseEventData baseEventData = this.GetBaseEventData();
- ExecuteEvents.Execute<IUpdateSelectedHandler>(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
- return baseEventData.used;
- }
- protected void ProcessMousePress(PointerInputModule.MouseButtonEventData data)
- {
- PointerEventData buttonData = data.buttonData;
- GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
- if (data.PressedThisFrame())
- {
- buttonData.eligibleForClick = true;
- buttonData.delta = Vector2.zero;
- buttonData.dragging = false;
- buttonData.useDragThreshold = true;
- buttonData.pressPosition = buttonData.position;
- buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
- base.DeselectIfSelectionChanged(gameObject, buttonData);
- GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy<IPointerDownHandler>(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
- if (gameObject2 == null)
- {
- gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- }
- float unscaledTime = Time.unscaledTime;
- if (gameObject2 == buttonData.lastPress)
- {
- float num = unscaledTime - buttonData.clickTime;
- if (num < 0.3f)
- {
- buttonData.clickCount++;
- }
- else
- {
- buttonData.clickCount = 1;
- }
- buttonData.clickTime = unscaledTime;
- }
- else
- {
- buttonData.clickCount = 1;
- }
- buttonData.pointerPress = gameObject2;
- buttonData.rawPointerPress = gameObject;
- buttonData.clickTime = unscaledTime;
- buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
- if (buttonData.pointerDrag != null)
- {
- ExecuteEvents.Execute<IInitializePotentialDragHandler>(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
- }
- }
- if (data.ReleasedThisFrame())
- {
- ExecuteEvents.Execute<IPointerUpHandler>(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
- GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
- {
- ExecuteEvents.Execute<IPointerClickHandler>(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
- }
- else if (buttonData.pointerDrag != null && buttonData.dragging)
- {
- ExecuteEvents.ExecuteHierarchy<IDropHandler>(gameObject, buttonData, ExecuteEvents.dropHandler);
- }
- buttonData.eligibleForClick = false;
- buttonData.pointerPress = null;
- buttonData.rawPointerPress = null;
- if (buttonData.pointerDrag != null && buttonData.dragging)
- {
- ExecuteEvents.Execute<IEndDragHandler>(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
- }
- buttonData.dragging = false;
- buttonData.pointerDrag = null;
- if (gameObject != buttonData.pointerEnter)
- {
- base.HandlePointerExitAndEnter(buttonData, null);
- base.HandlePointerExitAndEnter(buttonData, gameObject);
- }
- }
- }
- protected GameObject GetCurrentFocusedGameObject()
- {
- return this.m_CurrentFocusedGameObject;
- }
- private float m_PrevActionTime;
- private Vector2 m_LastMoveVector;
- private int m_ConsecutiveMoveCount;
- private Vector2 m_LastMousePosition;
- private Vector2 m_MousePosition;
- private GameObject m_CurrentFocusedGameObject;
- [SerializeField]
- private string m_HorizontalAxis = "Horizontal";
- [SerializeField]
- private string m_VerticalAxis = "Vertical";
- [SerializeField]
- private string m_SubmitButton = "Submit";
- [SerializeField]
- private string m_CancelButton = "Cancel";
- [SerializeField]
- private float m_InputActionsPerSecond = 10f;
- [SerializeField]
- private float m_RepeatDelay = 0.5f;
- [SerializeField]
- [FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
- private bool m_ForceModuleActive;
- private readonly PointerInputModule.MouseState m_MouseState = new PointerInputModule.MouseState();
- [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)]
- public enum InputMode
- {
- Mouse,
- Buttons
- }
- }
- }
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