using System; using UnityEngine.Serialization; namespace UnityEngine.EventSystems { [AddComponentMenu("Event/Standalone Input Module2")] public class StandaloneInputModule2 : PointerInputModule { protected StandaloneInputModule2() { } [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] public StandaloneInputModule2.InputMode inputMode { get { return StandaloneInputModule2.InputMode.Mouse; } } [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead (UnityUpgradable) -> forceModuleActive")] public bool allowActivationOnMobileDevice { get { return this.m_ForceModuleActive; } set { this.m_ForceModuleActive = value; } } public bool forceModuleActive { get { return this.m_ForceModuleActive; } set { this.m_ForceModuleActive = value; } } public float inputActionsPerSecond { get { return this.m_InputActionsPerSecond; } set { this.m_InputActionsPerSecond = value; } } public float repeatDelay { get { return this.m_RepeatDelay; } set { this.m_RepeatDelay = value; } } public string horizontalAxis { get { return this.m_HorizontalAxis; } set { this.m_HorizontalAxis = value; } } public string verticalAxis { get { return this.m_VerticalAxis; } set { this.m_VerticalAxis = value; } } public string submitButton { get { return this.m_SubmitButton; } set { this.m_SubmitButton = value; } } public string cancelButton { get { return this.m_CancelButton; } set { this.m_CancelButton = value; } } public override void UpdateModule() { this.m_LastMousePosition = this.m_MousePosition; this.m_MousePosition = base.input.mousePosition; } public override bool IsModuleSupported() { return this.m_ForceModuleActive || base.input.mousePresent || base.input.touchSupported; } public override bool ShouldActivateModule() { if (!base.ShouldActivateModule()) { return false; } bool flag = this.m_ForceModuleActive; flag |= base.input.GetButtonDown(this.m_SubmitButton); flag |= base.input.GetButtonDown(this.m_CancelButton); flag |= !Mathf.Approximately(base.input.GetAxisRaw(this.m_HorizontalAxis), 0f); flag |= !Mathf.Approximately(base.input.GetAxisRaw(this.m_VerticalAxis), 0f); flag |= ((this.m_MousePosition - this.m_LastMousePosition).sqrMagnitude > 0f); flag |= base.input.GetMouseButtonDown(0); if (base.input.touchCount > 0) { flag = true; } return flag; } public override void ActivateModule() { base.ActivateModule(); this.m_InputOverride = base.GetComponent(); if (this.m_InputOverride == null) { this.m_InputOverride = base.gameObject.AddComponent(); } this.m_MousePosition = base.input.mousePosition; this.m_LastMousePosition = this.m_MousePosition; GameObject gameObject = base.eventSystem.currentSelectedGameObject; if (gameObject == null) { gameObject = base.eventSystem.firstSelectedGameObject; } base.eventSystem.SetSelectedGameObject(gameObject, this.GetBaseEventData()); } public override void DeactivateModule() { base.DeactivateModule(); base.ClearSelection(); } public override void Process() { bool flag = this.SendUpdateEventToSelectedObject(); if (base.eventSystem.sendNavigationEvents) { if (!flag) { flag |= this.SendMoveEventToSelectedObject(); } if (!flag) { this.SendSubmitEventToSelectedObject(); } } if (!this.ProcessTouchEvents() && base.input.mousePresent) { this.ProcessMouseEvent(); } } private bool ProcessTouchEvents() { for (int i = 0; i < base.input.touchCount; i++) { Touch touch = base.input.GetTouch(i); if (touch.type != TouchType.Indirect) { bool pressed; bool flag; PointerEventData touchPointerEventData = base.GetTouchPointerEventData(touch, out pressed, out flag); this.ProcessTouchPress(touchPointerEventData, pressed, flag); if (!flag) { this.ProcessMove(touchPointerEventData); this.ProcessDrag(touchPointerEventData); } else { base.RemovePointerData(touchPointerEventData); } } } return base.input.touchCount > 0; } protected void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) { GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject; if (pressed) { pointerEvent.eligibleForClick = true; pointerEvent.delta = Vector2.zero; pointerEvent.dragging = false; pointerEvent.useDragThreshold = true; pointerEvent.pressPosition = pointerEvent.position; pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; base.DeselectIfSelectionChanged(gameObject, pointerEvent); if (pointerEvent.pointerEnter != gameObject) { base.HandlePointerExitAndEnter(pointerEvent, gameObject); pointerEvent.pointerEnter = gameObject; } GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } float unscaledTime = Time.unscaledTime; if (gameObject2 == pointerEvent.lastPress) { float num = unscaledTime - pointerEvent.clickTime; if (num < 0.3f) { pointerEvent.clickCount++; } else { pointerEvent.clickCount = 1; } pointerEvent.clickTime = unscaledTime; } else { pointerEvent.clickCount = 1; } pointerEvent.pointerPress = gameObject2; pointerEvent.rawPointerPress = gameObject; pointerEvent.clickTime = unscaledTime; pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerDrag != null) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag); } } if (released) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler); } else if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler); } pointerEvent.eligibleForClick = false; pointerEvent.pointerPress = null; pointerEvent.rawPointerPress = null; if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.dragging = false; pointerEvent.pointerDrag = null; if (pointerEvent.pointerDrag != null) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.pointerDrag = null; ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler); pointerEvent.pointerEnter = null; } } protected bool SendSubmitEventToSelectedObject() { return base.eventSystem.currentSelectedGameObject == null && false; } private Vector2 GetRawMoveVector() { Vector2 zero = Vector2.zero; zero.x = base.input.GetAxisRaw(this.m_HorizontalAxis); zero.y = base.input.GetAxisRaw(this.m_VerticalAxis); if (base.input.GetButtonDown(this.m_HorizontalAxis)) { if (zero.x < 0f) { zero.x = -1f; } if (zero.x > 0f) { zero.x = 1f; } } if (base.input.GetButtonDown(this.m_VerticalAxis)) { if (zero.y < 0f) { zero.y = -1f; } if (zero.y > 0f) { zero.y = 1f; } } return zero; } protected bool SendMoveEventToSelectedObject() { float unscaledTime = Time.unscaledTime; Vector2 rawMoveVector = this.GetRawMoveVector(); if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f)) { this.m_ConsecutiveMoveCount = 0; return false; } bool flag = base.input.GetButtonDown(this.m_HorizontalAxis) || base.input.GetButtonDown(this.m_VerticalAxis); bool flag2 = Vector2.Dot(rawMoveVector, this.m_LastMoveVector) > 0f; if (!flag) { if (flag2 && this.m_ConsecutiveMoveCount == 1) { flag = (unscaledTime > this.m_PrevActionTime + this.m_RepeatDelay); } else { flag = (unscaledTime > this.m_PrevActionTime + 1f / this.m_InputActionsPerSecond); } } if (!flag) { return false; } AxisEventData axisEventData = this.GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0.6f); if (axisEventData.moveDir != MoveDirection.None) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler); if (!flag2) { this.m_ConsecutiveMoveCount = 0; } this.m_ConsecutiveMoveCount++; this.m_PrevActionTime = unscaledTime; this.m_LastMoveVector = rawMoveVector; } else { this.m_ConsecutiveMoveCount = 0; } return axisEventData.used; } protected void ProcessMouseEvent() { this.ProcessMouseEvent(0); } [Obsolete("This method is no longer checked, overriding it with return true does nothing!")] protected virtual bool ForceAutoSelect() { return false; } protected override PointerInputModule.MouseState GetMousePointerEventData(int id) { PointerEventData pointerEventData; bool pointerData = base.GetPointerData(-1, out pointerEventData, true); pointerEventData.Reset(); if (pointerData) { pointerEventData.position = this.m_MousePosition; } Vector2 mousePosition = this.m_MousePosition; pointerEventData.delta = mousePosition - pointerEventData.position; pointerEventData.position = mousePosition; pointerEventData.scrollDelta = base.input.mouseScrollDelta; pointerEventData.button = PointerEventData.InputButton.Left; base.eventSystem.RaycastAll(pointerEventData, this.m_RaycastResultCache); RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); pointerEventData.pointerCurrentRaycast = pointerCurrentRaycast; this.m_RaycastResultCache.Clear(); PointerEventData pointerEventData2; base.GetPointerData(-2, out pointerEventData2, true); base.CopyFromTo(pointerEventData, pointerEventData2); pointerEventData2.button = PointerEventData.InputButton.Right; PointerEventData pointerEventData3; base.GetPointerData(-3, out pointerEventData3, true); base.CopyFromTo(pointerEventData, pointerEventData3); pointerEventData3.button = PointerEventData.InputButton.Middle; this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, base.StateForMouseButton(0), pointerEventData); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, base.StateForMouseButton(1), pointerEventData2); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, base.StateForMouseButton(2), pointerEventData3); return this.m_MouseState; } private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold) { return !useDragThreshold || (pressPos - currentPos).sqrMagnitude >= threshold * threshold; } protected override void ProcessMove(PointerEventData pointerEvent) { GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject; base.HandlePointerExitAndEnter(pointerEvent, gameObject); } protected override void ProcessDrag(PointerEventData pointerEvent) { if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null) { return; } if (!pointerEvent.dragging && StandaloneInputModule2.ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, (float)base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold)) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler); pointerEvent.dragging = true; } if (pointerEvent.dragging) { if (pointerEvent.pointerPress != pointerEvent.pointerDrag) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); pointerEvent.eligibleForClick = false; pointerEvent.pointerPress = null; pointerEvent.rawPointerPress = null; } ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler); } } protected void ProcessMouseEvent(int id) { PointerInputModule.MouseState mousePointerEventData = this.GetMousePointerEventData(id); PointerInputModule.MouseButtonEventData eventData = mousePointerEventData.GetButtonState(PointerEventData.InputButton.Left).eventData; this.m_CurrentFocusedGameObject = eventData.buttonData.pointerCurrentRaycast.gameObject; this.ProcessMousePress(eventData); this.ProcessMove(eventData.buttonData); this.ProcessDrag(eventData.buttonData); this.ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData); this.ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData); this.ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData); this.ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData); if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f)) { GameObject eventHandler = ExecuteEvents.GetEventHandler(eventData.buttonData.pointerCurrentRaycast.gameObject); ExecuteEvents.ExecuteHierarchy(eventHandler, eventData.buttonData, ExecuteEvents.scrollHandler); } } protected bool SendUpdateEventToSelectedObject() { if (base.eventSystem.currentSelectedGameObject == null) { return false; } BaseEventData baseEventData = this.GetBaseEventData(); ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler); return baseEventData.used; } protected void ProcessMousePress(PointerInputModule.MouseButtonEventData data) { PointerEventData buttonData = data.buttonData; GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject; if (data.PressedThisFrame()) { buttonData.eligibleForClick = true; buttonData.delta = Vector2.zero; buttonData.dragging = false; buttonData.useDragThreshold = true; buttonData.pressPosition = buttonData.position; buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast; base.DeselectIfSelectionChanged(gameObject, buttonData); GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } float unscaledTime = Time.unscaledTime; if (gameObject2 == buttonData.lastPress) { float num = unscaledTime - buttonData.clickTime; if (num < 0.3f) { buttonData.clickCount++; } else { buttonData.clickCount = 1; } buttonData.clickTime = unscaledTime; } else { buttonData.clickCount = 1; } buttonData.pointerPress = gameObject2; buttonData.rawPointerPress = gameObject; buttonData.clickTime = unscaledTime; buttonData.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (buttonData.pointerDrag != null) { ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag); } } if (data.ReleasedThisFrame()) { ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(gameObject); if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick) { ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler); } else if (buttonData.pointerDrag != null && buttonData.dragging) { ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler); } buttonData.eligibleForClick = false; buttonData.pointerPress = null; buttonData.rawPointerPress = null; if (buttonData.pointerDrag != null && buttonData.dragging) { ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler); } buttonData.dragging = false; buttonData.pointerDrag = null; if (gameObject != buttonData.pointerEnter) { base.HandlePointerExitAndEnter(buttonData, null); base.HandlePointerExitAndEnter(buttonData, gameObject); } } } protected GameObject GetCurrentFocusedGameObject() { return this.m_CurrentFocusedGameObject; } private float m_PrevActionTime; private Vector2 m_LastMoveVector; private int m_ConsecutiveMoveCount; private Vector2 m_LastMousePosition; private Vector2 m_MousePosition; private GameObject m_CurrentFocusedGameObject; [SerializeField] private string m_HorizontalAxis = "Horizontal"; [SerializeField] private string m_VerticalAxis = "Vertical"; [SerializeField] private string m_SubmitButton = "Submit"; [SerializeField] private string m_CancelButton = "Cancel"; [SerializeField] private float m_InputActionsPerSecond = 10f; [SerializeField] private float m_RepeatDelay = 0.5f; [SerializeField] [FormerlySerializedAs("m_AllowActivationOnMobileDevice")] private bool m_ForceModuleActive; private readonly PointerInputModule.MouseState m_MouseState = new PointerInputModule.MouseState(); [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] public enum InputMode { Mouse, Buttons } } }