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- using System;
- using UnityEngine;
- using wf.Serialization;
- namespace PlayerStatus
- {
- public class GP003Status : AJsonSerializationVersionControl
- {
- public override int FixVersion
- {
- get
- {
- return 1000;
- }
- }
- public int mind
- {
- get
- {
- return this.mind_;
- }
- set
- {
- this.mind_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int academic
- {
- get
- {
- return this.academic_;
- }
- set
- {
- this.academic_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int physical
- {
- get
- {
- return this.physical;
- }
- set
- {
- this.physical = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int libido
- {
- get
- {
- return this.libido;
- }
- set
- {
- this.libido = Mathf.Clamp(value, 0, 300);
- }
- }
- [SerializeField]
- private int mind_;
- [SerializeField]
- private int academic_;
- [SerializeField]
- private int physical_;
- [SerializeField]
- private int libido_;
- }
- }
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