using System; using UnityEngine; using wf.Serialization; namespace PlayerStatus { public class GP003Status : AJsonSerializationVersionControl { public override int FixVersion { get { return 1000; } } public int mind { get { return this.mind_; } set { this.mind_ = Mathf.Clamp(value, 0, 9999); } } public int academic { get { return this.academic_; } set { this.academic_ = Mathf.Clamp(value, 0, 9999); } } public int physical { get { return this.physical; } set { this.physical = Mathf.Clamp(value, 0, 9999); } } public int libido { get { return this.libido; } set { this.libido = Mathf.Clamp(value, 0, 300); } } [SerializeField] private int mind_; [SerializeField] private int academic_; [SerializeField] private int physical_; [SerializeField] private int libido_; } }