GP003Status.cs 1.3 KB

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  1. using System;
  2. using UnityEngine;
  3. using wf.Serialization;
  4. namespace MaidStatus
  5. {
  6. public class GP003Status : AJsonSerializationVersionControl
  7. {
  8. public override int FixVersion
  9. {
  10. get
  11. {
  12. return 1000;
  13. }
  14. }
  15. public int inyoku
  16. {
  17. get
  18. {
  19. return this.inyoku_;
  20. }
  21. set
  22. {
  23. this.inyoku_ = Mathf.Clamp(value, 0, 9999);
  24. }
  25. }
  26. public int mvalue
  27. {
  28. get
  29. {
  30. return this.mvalue_;
  31. }
  32. set
  33. {
  34. this.mvalue_ = Mathf.Clamp(value, 0, 9999);
  35. }
  36. }
  37. public int hentai
  38. {
  39. get
  40. {
  41. return this.hentai_;
  42. }
  43. set
  44. {
  45. this.hentai_ = Mathf.Clamp(value, 0, 9999);
  46. }
  47. }
  48. public int housi
  49. {
  50. get
  51. {
  52. return this.housi_;
  53. }
  54. set
  55. {
  56. this.housi_ = Mathf.Clamp(value, 0, 9999);
  57. }
  58. }
  59. public int likability
  60. {
  61. get
  62. {
  63. return this.likability_;
  64. }
  65. set
  66. {
  67. this.likability_ = Mathf.Clamp(value, 0, 9999);
  68. }
  69. }
  70. public int playCountYotogi
  71. {
  72. get
  73. {
  74. return this.playCountYotogi_;
  75. }
  76. set
  77. {
  78. this.playCountYotogi_ = Mathf.Clamp(value, 0, 9999);
  79. }
  80. }
  81. [SerializeField]
  82. private int inyoku_;
  83. [SerializeField]
  84. private int mvalue_;
  85. [SerializeField]
  86. private int hentai_;
  87. [SerializeField]
  88. private int housi_;
  89. [SerializeField]
  90. private int likability_;
  91. [SerializeField]
  92. private int playCountYotogi_;
  93. }
  94. }