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- using System;
- using UnityEngine;
- using wf.Serialization;
- namespace MaidStatus
- {
- public class GP003Status : AJsonSerializationVersionControl
- {
- public override int FixVersion
- {
- get
- {
- return 1000;
- }
- }
- public int inyoku
- {
- get
- {
- return this.inyoku_;
- }
- set
- {
- this.inyoku_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int mvalue
- {
- get
- {
- return this.mvalue_;
- }
- set
- {
- this.mvalue_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int hentai
- {
- get
- {
- return this.hentai_;
- }
- set
- {
- this.hentai_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int housi
- {
- get
- {
- return this.housi_;
- }
- set
- {
- this.housi_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int likability
- {
- get
- {
- return this.likability_;
- }
- set
- {
- this.likability_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- public int playCountYotogi
- {
- get
- {
- return this.playCountYotogi_;
- }
- set
- {
- this.playCountYotogi_ = Mathf.Clamp(value, 0, 9999);
- }
- }
- [SerializeField]
- private int inyoku_;
- [SerializeField]
- private int mvalue_;
- [SerializeField]
- private int hentai_;
- [SerializeField]
- private int housi_;
- [SerializeField]
- private int likability_;
- [SerializeField]
- private int playCountYotogi_;
- }
- }
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