using System; using UnityEngine; using wf.Serialization; namespace MaidStatus { public class GP003Status : AJsonSerializationVersionControl { public override int FixVersion { get { return 1000; } } public int inyoku { get { return this.inyoku_; } set { this.inyoku_ = Mathf.Clamp(value, 0, 9999); } } public int mvalue { get { return this.mvalue_; } set { this.mvalue_ = Mathf.Clamp(value, 0, 9999); } } public int hentai { get { return this.hentai_; } set { this.hentai_ = Mathf.Clamp(value, 0, 9999); } } public int housi { get { return this.housi_; } set { this.housi_ = Mathf.Clamp(value, 0, 9999); } } public int likability { get { return this.likability_; } set { this.likability_ = Mathf.Clamp(value, 0, 9999); } } public int playCountYotogi { get { return this.playCountYotogi_; } set { this.playCountYotogi_ = Mathf.Clamp(value, 0, 9999); } } [SerializeField] private int inyoku_; [SerializeField] private int mvalue_; [SerializeField] private int hentai_; [SerializeField] private int housi_; [SerializeField] private int likability_; [SerializeField] private int playCountYotogi_; } }