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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class sound_test : MonoBehaviour
- {
- private void Start()
- {
- this.aud = base.GetComponent<AudioSource>();
- }
- private void Update()
- {
- }
- public AudioSource aud;
- public List<string> list;
- private int count;
- private int list_count;
- }
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