sound_test.cs 321 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class sound_test : MonoBehaviour
  5. {
  6. private void Start()
  7. {
  8. this.aud = base.GetComponent<AudioSource>();
  9. }
  10. private void Update()
  11. {
  12. }
  13. public AudioSource aud;
  14. public List<string> list;
  15. private int count;
  16. private int list_count;
  17. }