_TS.cs 2.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using UnityEngine;
  5. public class _TS : MonoBehaviour
  6. {
  7. private void Awake()
  8. {
  9. _TS.mode = "root";
  10. }
  11. private void Start()
  12. {
  13. GameObject.Find("GUI Text ResKeyTEST").GetComponent<GUIText>().text = string.Empty;
  14. this.opinfo2 = this.readme.text;
  15. StringReader stringReader = new StringReader(this.opinfo2);
  16. this.opinfo2_1 = stringReader.ReadLine();
  17. stringReader.Close();
  18. }
  19. public static bool Active;
  20. public static string mode = string.Empty;
  21. public List<string> dirsMotion;
  22. public static List<byte> listVoice = null;
  23. public static float startVoiceTime = 0f;
  24. public static Dictionary<string, string> DebugMenu = new Dictionary<string, string>();
  25. public static int LeakTestTgl = 0;
  26. public static int LeakTestTgl2 = 0;
  27. private string opinfo2 = string.Empty;
  28. private string opinfo2_1 = string.Empty;
  29. private float OnloadTime;
  30. public static Vector3 CameraR = new Vector3(0f, 0f, 0f);
  31. private Vector3 CameraV = new Vector3(0f, 0f, 7f);
  32. private Vector3 CameraR_ = new Vector3(0f, 0f, 0f);
  33. private Vector3 CameraV_ = new Vector3(0f, 0f, 7f);
  34. private Vector3 CameraTgt = new Vector3(0f, 2f, 0f);
  35. private Vector3 CameraTgt_ = new Vector3(0f, 2f, 0f);
  36. public static bool boInMenuWindow;
  37. public Texture TestTexture;
  38. public TextAsset readme;
  39. public static string reqChangeBG = null;
  40. public static int kizu_test_cnt = 0;
  41. private SortedDictionary<string, int> FaceMorphList;
  42. public static float TestVal = 0.25f;
  43. public static float TestVal2 = 0.22f;
  44. public static float TestVal3 = 0.5f;
  45. public static float TestAshi = 0f;
  46. public static float TestVal_M = 1f;
  47. public static float TestVal2_M = 1f;
  48. public static float TestVal3_M = 1f;
  49. public static float TestVal4_M = 1f;
  50. public static bool TestCheckBox = false;
  51. public Transform trasTest;
  52. private GUIStyle guiStyle;
  53. private float Motion_Weight = 1f;
  54. public AudioClip audio_clip;
  55. private Vector2 scrollPositionMotion = Vector2.zero;
  56. public GUISkin guiskin;
  57. public string BackDir = string.Empty;
  58. public static bool Active_old = false;
  59. public static int testcount = 0;
  60. }