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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public class _TS : MonoBehaviour
- {
- private void Awake()
- {
- _TS.mode = "root";
- }
- private void Start()
- {
- GameObject.Find("GUI Text ResKeyTEST").GetComponent<GUIText>().text = string.Empty;
- this.opinfo2 = this.readme.text;
- StringReader stringReader = new StringReader(this.opinfo2);
- this.opinfo2_1 = stringReader.ReadLine();
- stringReader.Close();
- }
- public static bool Active;
- public static string mode = string.Empty;
- public List<string> dirsMotion;
- public static List<byte> listVoice = null;
- public static float startVoiceTime = 0f;
- public static Dictionary<string, string> DebugMenu = new Dictionary<string, string>();
- public static int LeakTestTgl = 0;
- public static int LeakTestTgl2 = 0;
- private string opinfo2 = string.Empty;
- private string opinfo2_1 = string.Empty;
- private float OnloadTime;
- public static Vector3 CameraR = new Vector3(0f, 0f, 0f);
- private Vector3 CameraV = new Vector3(0f, 0f, 7f);
- private Vector3 CameraR_ = new Vector3(0f, 0f, 0f);
- private Vector3 CameraV_ = new Vector3(0f, 0f, 7f);
- private Vector3 CameraTgt = new Vector3(0f, 2f, 0f);
- private Vector3 CameraTgt_ = new Vector3(0f, 2f, 0f);
- public static bool boInMenuWindow;
- public Texture TestTexture;
- public TextAsset readme;
- public static string reqChangeBG = null;
- public static int kizu_test_cnt = 0;
- private SortedDictionary<string, int> FaceMorphList;
- public static float TestVal = 0.25f;
- public static float TestVal2 = 0.22f;
- public static float TestVal3 = 0.5f;
- public static float TestAshi = 0f;
- public static float TestVal_M = 1f;
- public static float TestVal2_M = 1f;
- public static float TestVal3_M = 1f;
- public static float TestVal4_M = 1f;
- public static bool TestCheckBox = false;
- public Transform trasTest;
- private GUIStyle guiStyle;
- private float Motion_Weight = 1f;
- public AudioClip audio_clip;
- private Vector2 scrollPositionMotion = Vector2.zero;
- public GUISkin guiskin;
- public string BackDir = string.Empty;
- public static bool Active_old = false;
- public static int testcount = 0;
- }
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